using Assets.Scripts.Enums;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Pickup : MonoBehaviour
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{
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public Item item;
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public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
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public SoundName soundName;
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private void OnCollisionEnter2D(Collision2D collision)
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{
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Collider2D collider = collision.collider;
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// get <Inventory> object if collision object has it
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Inventory inventory = collider.GetComponent<Inventory>();
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Debug.Log("Pickup collected by: " + collision.gameObject);
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Debug.Log("Inventory: " + inventory);
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// OnTrigger with <Inventory>
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if (inventory)
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{
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// Pickup health if not at max HP
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if (inventory.AddItem(item))
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{
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SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
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Destroy(gameObject);
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}
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}
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}
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//private void OnTriggerStay2D(Collider2D collision)
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//{
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// // pickup while inside collision
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// OnCollisionEnter2D(collision);
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//}
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private void Update()
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{
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// rotate pickup object
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transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
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}
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}
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