using Assets.Scripts.Enums;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class CharacterEvents : MonoBehaviour
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{
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public static UnityAction<GameObject, int> characterDamaged;
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public static UnityAction<GameObject, int> characterHealed;
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public static UnityAction<ContactPoint2D, DrillDirection> characterDrill;
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public static UnityAction<Vector3> characterDrillingToPosition;
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}
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