miepzerino
2023-12-23 0e4e85ff5aced814ae95b923ee94574ebaa112bb
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using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
 
public class CharacterEvents : MonoBehaviour
{
    public static UnityAction<GameObject, int> characterDamaged;
    public static UnityAction<GameObject, int> characterHealed;
    public static UnityAction<ContactPoint2D, DrillDirection> characterDrill;
    public static UnityAction<Vector3> characterDrillingToPosition;
}