miepzerino
2025-04-04 18e2f5b45ab0be301f0973b8cf6df714c2d05f7c
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using UnityEditor;
using UnityEngine;
 
namespace Flexalon.Editor
{
    [CustomEditor(typeof(FlexalonResult))]
    public class FlexalonResultEditor : UnityEditor.Editor
    {
        void OnEnable()
        {
            foreach (var target in targets)
            {
                target.hideFlags = HideFlags.HideInInspector;
            }
        }
    }
}