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|   | 
|   | 
|   <h1 id="Flexalon_FlexalonLerpAnimator" data-uid="Flexalon.FlexalonLerpAnimator" class="text-break">Class FlexalonLerpAnimator | 
| </h1> | 
|   <div class="markdown level0 summary"><p>The lerp animator constnatly performs a linear interpolation between | 
| the object's current position and its layout position. This is useful | 
| if the layout position is continuously changing.</p> | 
| </div> | 
|   <div class="markdown level0 conceptual"></div> | 
|   <div class="inheritance"> | 
|     <h5>Inheritance</h5> | 
|     <div class="level0"><span class="xref">object</span></div> | 
|     <div class="level1"><span class="xref">UnityEngine.Object</span></div> | 
|     <div class="level2"><span class="xref">UnityEngine.Component</span></div> | 
|     <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> | 
|     <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> | 
|     <div class="level5"><span class="xref">FlexalonLerpAnimator</span></div> | 
|   </div> | 
|   <div class="implements"> | 
|     <h5>Implements</h5> | 
|     <div><a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a></div> | 
|   </div> | 
|   <h5 id="Flexalon_FlexalonLerpAnimator_syntax">Syntax</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Lerp Animator")] | 
| [HelpURL("https://www.flexalon.com/docs/animators")] | 
| public class FlexalonLerpAnimator : MonoBehaviour, TransformUpdater</code></pre> | 
|   </div> | 
|   <h3 id="properties">Properties | 
| </h3> | 
|   <a id="Flexalon_FlexalonLerpAnimator_AnimateInWorldSpace_" data-uid="Flexalon.FlexalonLerpAnimator.AnimateInWorldSpace*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_AnimateInWorldSpace" data-uid="Flexalon.FlexalonLerpAnimator.AnimateInWorldSpace">AnimateInWorldSpace</h4> | 
|   <div class="markdown level1 summary"><p>Determines if the animation should be performed in world space.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool AnimateInWorldSpace { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_AnimatePosition_" data-uid="Flexalon.FlexalonLerpAnimator.AnimatePosition*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_AnimatePosition" data-uid="Flexalon.FlexalonLerpAnimator.AnimatePosition">AnimatePosition</h4> | 
|   <div class="markdown level1 summary"><p>Determines if the position should be animated.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool AnimatePosition { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_AnimateRotation_" data-uid="Flexalon.FlexalonLerpAnimator.AnimateRotation*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_AnimateRotation" data-uid="Flexalon.FlexalonLerpAnimator.AnimateRotation">AnimateRotation</h4> | 
|   <div class="markdown level1 summary"><p>Determines if the rotation should be animated.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool AnimateRotation { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_AnimateScale_" data-uid="Flexalon.FlexalonLerpAnimator.AnimateScale*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_AnimateScale" data-uid="Flexalon.FlexalonLerpAnimator.AnimateScale">AnimateScale</h4> | 
|   <div class="markdown level1 summary"><p>Determines if the rotation should be animated.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool AnimateScale { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_InterpolationSpeed_" data-uid="Flexalon.FlexalonLerpAnimator.InterpolationSpeed*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_InterpolationSpeed" data-uid="Flexalon.FlexalonLerpAnimator.InterpolationSpeed">InterpolationSpeed</h4> | 
|   <div class="markdown level1 summary"><p>Amount the object should be interpolated towards the target at each frame. | 
| This value is multiplied by Time.deltaTime.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public float InterpolationSpeed { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">float</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h3 id="methods">Methods | 
| </h3> | 
|   <a id="Flexalon_FlexalonLerpAnimator_PreUpdate_" data-uid="Flexalon.FlexalonLerpAnimator.PreUpdate*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_PreUpdate_Flexalon_FlexalonNode_" data-uid="Flexalon.FlexalonLerpAnimator.PreUpdate(Flexalon.FlexalonNode)">PreUpdate(FlexalonNode)</h4> | 
|   <div class="markdown level1 summary"><p>Called before the layout system starts updating any transforms. | 
| Use this to capture the transform position.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public void PreUpdate(FlexalonNode node)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><span class="parametername">node</span></td> | 
|         <td><p>The node being updated.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_UpdatePosition_" data-uid="Flexalon.FlexalonLerpAnimator.UpdatePosition*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_UpdatePosition_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonLerpAnimator.UpdatePosition(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdatePosition(FlexalonNode, Vector3)</h4> | 
|   <div class="markdown level1 summary"><p>Called to update the position of the object.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool UpdatePosition(FlexalonNode node, Vector3 position)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><span class="parametername">node</span></td> | 
|         <td><p>The node being updated.</p> | 
| </td> | 
|       </tr> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.Vector3</span></td> | 
|         <td><span class="parametername">position</span></td> | 
|         <td><p>The computed local position of the object.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_UpdateRectSize_" data-uid="Flexalon.FlexalonLerpAnimator.UpdateRectSize*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_UpdateRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2_" data-uid="Flexalon.FlexalonLerpAnimator.UpdateRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2)">UpdateRectSize(FlexalonNode, Vector2)</h4> | 
|   <div class="markdown level1 summary"><p>Called to update the rect of the object.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool UpdateRectSize(FlexalonNode node, Vector2 size)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><span class="parametername">node</span></td> | 
|         <td><p>The node being updated.</p> | 
| </td> | 
|       </tr> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.Vector2</span></td> | 
|         <td><span class="parametername">size</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_UpdateRotation_" data-uid="Flexalon.FlexalonLerpAnimator.UpdateRotation*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_UpdateRotation_Flexalon_FlexalonNode_UnityEngine_Quaternion_" data-uid="Flexalon.FlexalonLerpAnimator.UpdateRotation(Flexalon.FlexalonNode,UnityEngine.Quaternion)">UpdateRotation(FlexalonNode, Quaternion)</h4> | 
|   <div class="markdown level1 summary"><p>Called to update the rotation of the object.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool UpdateRotation(FlexalonNode node, Quaternion rotation)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><span class="parametername">node</span></td> | 
|         <td><p>The node being updated.</p> | 
| </td> | 
|       </tr> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.Quaternion</span></td> | 
|         <td><span class="parametername">rotation</span></td> | 
|         <td><p>The computed local rotation of the object.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonLerpAnimator_UpdateScale_" data-uid="Flexalon.FlexalonLerpAnimator.UpdateScale*"></a> | 
|   <h4 id="Flexalon_FlexalonLerpAnimator_UpdateScale_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonLerpAnimator.UpdateScale(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdateScale(FlexalonNode, Vector3)</h4> | 
|   <div class="markdown level1 summary"><p>Called to update the scale of the object.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool UpdateScale(FlexalonNode node, Vector3 scale)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><span class="parametername">node</span></td> | 
|         <td><p>The node being updated.</p> | 
| </td> | 
|       </tr> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.Vector3</span></td> | 
|         <td><span class="parametername">scale</span></td> | 
|         <td><p>The computed local scale of the object.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h3 id="implements">Implements</h3> | 
|   <div> | 
|       <a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a> | 
|   </div> | 
| </article> | 
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