miepzerino
2025-04-06 1ad7266ade6e7db1976436d4cd322dc72c20d4bb
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using System.Reflection;
using System;
using UnityEditor;
using UnityEngine;
using Assets.Scripts.Attributes;
 
namespace Assets.Scripts.Enums
{
    public enum AudioMixerGroupEnum
    {
        [StringValueAttribute("Music")]
        Music = 1,
        [StringValueAttribute("Player")]
        Player = 2,
        [StringValueAttribute("SFX")]
        SFX = 3,
    }
}