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|   | 
|   <h1 id="Flexalon_FlexalonCloner" data-uid="Flexalon.FlexalonCloner" class="text-break">Class FlexalonCloner | 
| </h1> | 
|   <div class="markdown level0 summary"><p>Sometimes, it's useful to generate child objects instead of defining them statically. | 
| The Flexalon Cloner can generate objects from a set of prefabs iteratively or randomly, | 
| and can optionally bind to a data source.</p> | 
| </div> | 
|   <div class="markdown level0 conceptual"></div> | 
|   <div class="inheritance"> | 
|     <h5>Inheritance</h5> | 
|     <div class="level0"><span class="xref">object</span></div> | 
|     <div class="level1"><span class="xref">UnityEngine.Object</span></div> | 
|     <div class="level2"><span class="xref">UnityEngine.Component</span></div> | 
|     <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> | 
|     <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> | 
|     <div class="level5"><span class="xref">FlexalonCloner</span></div> | 
|   </div> | 
|   <h5 id="Flexalon_FlexalonCloner_syntax">Syntax</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Cloner")] | 
| [HelpURL("https://www.flexalon.com/docs/cloner")] | 
| public class FlexalonCloner : MonoBehaviour</code></pre> | 
|   </div> | 
|   <h3 id="properties">Properties | 
| </h3> | 
|   <a id="Flexalon_FlexalonCloner_CloneType_" data-uid="Flexalon.FlexalonCloner.CloneType*"></a> | 
|   <h4 id="Flexalon_FlexalonCloner_CloneType" data-uid="Flexalon.FlexalonCloner.CloneType">CloneType</h4> | 
|   <div class="markdown level1 summary"><p>In which order should prefabs be cloned.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public FlexalonCloner.CloneTypes CloneType { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonCloner.html">FlexalonCloner</a>.<a class="xref" href="Flexalon.FlexalonCloner.CloneTypes.html">CloneTypes</a></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonCloner_Count_" data-uid="Flexalon.FlexalonCloner.Count*"></a> | 
|   <h4 id="Flexalon_FlexalonCloner_Count" data-uid="Flexalon.FlexalonCloner.Count">Count</h4> | 
|   <div class="markdown level1 summary"><p>How many clones should be generated.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public uint Count { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">uint</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonCloner_DataSource_" data-uid="Flexalon.FlexalonCloner.DataSource*"></a> | 
|   <h4 id="Flexalon_FlexalonCloner_DataSource" data-uid="Flexalon.FlexalonCloner.DataSource">DataSource</h4> | 
|   <div class="markdown level1 summary"><p>Can be an gameObject with a component that implements FlexalonDataSource. | 
| The number of objects cloned is set to the number of items in the Data property.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public GameObject DataSource { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.GameObject</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonCloner_Objects_" data-uid="Flexalon.FlexalonCloner.Objects*"></a> | 
|   <h4 id="Flexalon_FlexalonCloner_Objects" data-uid="Flexalon.FlexalonCloner.Objects">Objects</h4> | 
|   <div class="markdown level1 summary"><p>Prefabs which should be cloned as children.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public List<GameObject> Objects { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">System.Collections.Generic.List<T></span><<span class="xref">UnityEngine.GameObject</span>></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_FlexalonCloner_RandomSeed_" data-uid="Flexalon.FlexalonCloner.RandomSeed*"></a> | 
|   <h4 id="Flexalon_FlexalonCloner_RandomSeed" data-uid="Flexalon.FlexalonCloner.RandomSeed">RandomSeed</h4> | 
|   <div class="markdown level1 summary"><p>Seed used for the Random clone type, to ensure results remain consistent.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public int RandomSeed { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">int</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h3 id="methods">Methods | 
| </h3> | 
|   <a id="Flexalon_FlexalonCloner_MarkDirty_" data-uid="Flexalon.FlexalonCloner.MarkDirty*"></a> | 
|   <h4 id="Flexalon_FlexalonCloner_MarkDirty" data-uid="Flexalon.FlexalonCloner.MarkDirty">MarkDirty()</h4> | 
|   <div class="markdown level1 summary"><p>Forces the cloner to regenerate its clones.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public void MarkDirty()</code></pre> | 
|   </div> | 
| </article> | 
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