using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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[Serializable]
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public class Generateable : MonoBehaviour
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{
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public bool isGenerateable = true;
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//public string nameKey;
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/// <summary>
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/// The lower the numer the higher the amount of ores that will spawn
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/// Higher number means less ore
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/// </summary>
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[Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
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[Range(1, 100000)]
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public int weight;
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/// <summary>
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/// The lower the number the more dense the ore will spawn (big clusters
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/// Higher number means little clusters (more spread)
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/// </summary>
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[Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
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[Range(10, 100000)]
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public int clusterWeight;
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public int minClusterSize;
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internal CustomRuleTile tile;
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public int maxSpawnHeight;
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public int minSpawnHeight;
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public Sprite sprite;
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}
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