using System.Collections;
|
using UnityEngine;
|
|
internal class AnimationStrings
|
{
|
internal class Player
|
{
|
internal static string IsMoving = "IsMoving";
|
internal static string IsFlying = "IsFlying";
|
|
internal static string IsGrounded = "IsGrounded";
|
|
public static string IsAtWall = "IsAtWall";
|
public static string IsAtCeiling = "IsAtCeiling";
|
}
|
}
|