miepzerino
2023-12-14 4149ece4bf9e151ead4ae28f6526ef722928d4a4
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using System.Collections;
using UnityEngine;
 
internal class AnimationStrings
{
    internal class Player
    {
        internal static string IsMoving = "IsMoving";
        internal static string IsFlying = "IsFlying";
 
        internal static string IsGrounded = "IsGrounded";
 
        public static string IsAtWall = "IsAtWall";
        public static string IsAtCeiling = "IsAtCeiling";
    }
}