using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LevelChanger : MonoBehaviour
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{
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Animator animator;
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private int? levelToLoadIndex;
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private string levelToLoadName;
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private void Awake()
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{
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void FadeToScene(int sceneIndex)
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{
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levelToLoadIndex = sceneIndex;
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animator.SetTrigger("FadeOut");
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}
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public void FadeToScene(string sceneName)
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{
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levelToLoadName = sceneName;
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animator.SetTrigger("FadeOut");
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}
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public void OnFadeComplete()
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{
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if (levelToLoadIndex.HasValue)
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{
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SceneManager.LoadScene(levelToLoadIndex.Value);
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levelToLoadIndex = null;
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}
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else if(levelToLoadName != null)
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{
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SceneManager.LoadScene(levelToLoadName);
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levelToLoadName = null;
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}
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}
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}
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