miepzerino
2023-12-23 620932056c4501706e7afdf93b0185a9ea70e4a0
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using System;
using System.Reflection;
using UnityEngine;
using static UnityEngine.Rendering.DebugUI;
 
namespace Assets.Scripts.Helpers
{
    internal static class VectorHelper
    {
 
        /// <summary>
        /// Will get a float array for a given vector3 value
        /// </summary>
        /// <param name="value"></param>
        /// <returns>float[x,y,z]</returns>
        public static float[] ConvertToFloatArray(this Vector3 value)
        {
            float[] result = new float[3];
            result[0] = value.x;
            result[1] = value.y;
            result[2] = value.z;
            return result;
        }
 
        /// <summary>
        /// Will get a float array for a given vector2 value
        /// </summary>
        /// <param name="value"></param>
        /// <returns>float[x,y]</returns>
        public static float[] ConvertToFloatArray(this Vector2 value)
        {
            float[] result = new float[2];
            result[0] = value.x;
            result[1] = value.y;
            return result;
        }
 
        /// <summary>
        /// Will get a vector3 for a given float array value
        /// </summary>
        /// <param name="value"></param>
        /// <returns>Vector3</returns>
        public static Vector3 ConvertToVector3(this float[] floats)
        {
            Vector3 result = new Vector3();
            if (floats != null && floats.Length == 3)
            {
                result.x = floats[0];
                result.y = floats[1];
                result.z = floats[2];
            }
            else
            {
                Debug.Log("Can't convert float[] to Vector3, did not conform to float[] with 3 values (x,y,z)");
            }
            return result;
        }
 
        /// <summary>
        /// Will get a vector2 for a given float array value
        /// </summary>
        /// <param name="value"></param>
        /// <returns>Vector2</returns>
        public static Vector2 ConvertToVector2(this float[] floats)
        {
            Vector3 result = new Vector3();
            if (floats != null && floats.Length == 2)
            {
                result.x = floats[0];
                result.y = floats[1];
            }
            else
            {
                Debug.Log("Can't convert float[] to Vector2, did not conform to float[] with 2 values (x,y)");
            }
            return result;
        }
    }
}