miepzerino
2023-12-10 6761201c6321b50cd8d7517f8e502162b925ca0a
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using System.Collections;
using UnityEngine;
 
internal class AnimationStrings
{
    internal class Player
    {
        internal static string IsMoving = "IsMoving";
        internal static string IsFlying = "IsFlying";
    }
}