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|  | Flexalon 3D Layouts </title> | 
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|  | Flexalon 3D Layouts "> | 
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|   | 
|   <h1 id="Flexalon_Flexalon" data-uid="Flexalon.Flexalon" class="text-break">Class Flexalon | 
| </h1> | 
|   <div class="markdown level0 summary"><p>Singleton class which tracks and updates all FlexalonNodes in the scene. | 
| See <a href="..\../docs/coreConcepts.html">core concepts</a> for more information.</p> | 
| </div> | 
|   <div class="markdown level0 conceptual"></div> | 
|   <div class="inheritance"> | 
|     <h5>Inheritance</h5> | 
|     <div class="level0"><span class="xref">object</span></div> | 
|     <div class="level1"><span class="xref">UnityEngine.Object</span></div> | 
|     <div class="level2"><span class="xref">UnityEngine.Component</span></div> | 
|     <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> | 
|     <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> | 
|     <div class="level5"><span class="xref">Flexalon</span></div> | 
|   </div> | 
|   <h5 id="Flexalon_Flexalon_syntax">Syntax</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">[ExecuteAlways] | 
| [HelpURL("https://www.flexalon.com/docs/coreConcepts")] | 
| public class Flexalon : MonoBehaviour</code></pre> | 
|   </div> | 
|   <h3 id="fields">Fields | 
| </h3> | 
|   <h4 id="Flexalon_Flexalon_PreUpdate" data-uid="Flexalon.Flexalon.PreUpdate">PreUpdate</h4> | 
|   <div class="markdown level1 summary"><p>Event invoked before Flexalon updates.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public Action PreUpdate</code></pre> | 
|   </div> | 
|   <h5 class="fieldValue">Field Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">System.Action</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h3 id="properties">Properties | 
| </h3> | 
|   <a id="Flexalon_Flexalon_InputProvider_" data-uid="Flexalon.Flexalon.InputProvider*"></a> | 
|   <h4 id="Flexalon_Flexalon_InputProvider" data-uid="Flexalon.Flexalon.InputProvider">InputProvider</h4> | 
|   <div class="markdown level1 summary"><p>Override the default InputProvider used by FlexalonInteractables to support other input devices.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public InputProvider InputProvider { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.InputProvider.html">InputProvider</a></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_Nodes_" data-uid="Flexalon.Flexalon.Nodes*"></a> | 
|   <h4 id="Flexalon_Flexalon_Nodes" data-uid="Flexalon.Flexalon.Nodes">Nodes</h4> | 
|   <div class="markdown level1 summary"><p>Set of nodes representing GameObjects tracked by Flexalon.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public IReadOnlyCollection<FlexalonNode> Nodes { get; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">System.Collections.Generic.IReadOnlyCollection<T></span><<a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a>></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_RecordFrameChanges_" data-uid="Flexalon.Flexalon.RecordFrameChanges*"></a> | 
|   <h4 id="Flexalon_Flexalon_RecordFrameChanges" data-uid="Flexalon.Flexalon.RecordFrameChanges">RecordFrameChanges</h4> | 
|   <div class="markdown level1 summary"></div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static bool RecordFrameChanges { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_SkipInactiveObjects_" data-uid="Flexalon.Flexalon.SkipInactiveObjects*"></a> | 
|   <h4 id="Flexalon_Flexalon_SkipInactiveObjects" data-uid="Flexalon.Flexalon.SkipInactiveObjects">SkipInactiveObjects</h4> | 
|   <div class="markdown level1 summary"><p>Determines if Flexalon should automatically skip inactive gameObjects in a layout.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool SkipInactiveObjects { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_UpdateInEditMode_" data-uid="Flexalon.Flexalon.UpdateInEditMode*"></a> | 
|   <h4 id="Flexalon_Flexalon_UpdateInEditMode" data-uid="Flexalon.Flexalon.UpdateInEditMode">UpdateInEditMode</h4> | 
|   <div class="markdown level1 summary"><p>Determines if Flexalon should automatically update in edit mode.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool UpdateInEditMode { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_UpdateInPlayMode_" data-uid="Flexalon.Flexalon.UpdateInPlayMode*"></a> | 
|   <h4 id="Flexalon_Flexalon_UpdateInPlayMode" data-uid="Flexalon.Flexalon.UpdateInPlayMode">UpdateInPlayMode</h4> | 
|   <div class="markdown level1 summary"><p>Determines if Flexalon should automatically update in play mode.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public bool UpdateInPlayMode { get; set; }</code></pre> | 
|   </div> | 
|   <h5 class="propertyValue">Property Value</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">bool</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h3 id="methods">Methods | 
| </h3> | 
|   <a id="Flexalon_Flexalon_AddComponent_" data-uid="Flexalon.Flexalon.AddComponent*"></a> | 
|   <h4 id="Flexalon_Flexalon_AddComponent_UnityEngine_GameObject_System_Type_" data-uid="Flexalon.Flexalon.AddComponent(UnityEngine.GameObject,System.Type)">AddComponent(GameObject, Type)</h4> | 
|   <div class="markdown level1 summary"><p>Helper to ensure undo operation on AddComponent is handled correctly.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static Component AddComponent(GameObject go, Type type)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.GameObject</span></td> | 
|         <td><span class="parametername">go</span></td> | 
|         <td></td> | 
|       </tr> | 
|       <tr> | 
|         <td><span class="xref">System.Type</span></td> | 
|         <td><span class="parametername">type</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.Component</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_AddComponent_" data-uid="Flexalon.Flexalon.AddComponent*"></a> | 
|   <h4 id="Flexalon_Flexalon_AddComponent__1_UnityEngine_GameObject_" data-uid="Flexalon.Flexalon.AddComponent``1(UnityEngine.GameObject)">AddComponent<T>(GameObject)</h4> | 
|   <div class="markdown level1 summary"><p>Helper to ensure undo operation on AddComponent is handled correctly.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static T AddComponent<T>(GameObject go) where T : Component</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.GameObject</span></td> | 
|         <td><span class="parametername">go</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">T</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="typeParameters">Type Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="parametername">T</span></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_ForceUpdate_" data-uid="Flexalon.Flexalon.ForceUpdate*"></a> | 
|   <h4 id="Flexalon_Flexalon_ForceUpdate" data-uid="Flexalon.Flexalon.ForceUpdate">ForceUpdate()</h4> | 
|   <div class="markdown level1 summary"><p>Marks every node and FlexalonComponent as dirty and calls UpdateDirtyNodes.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public void ForceUpdate()</code></pre> | 
|   </div> | 
|   <a id="Flexalon_Flexalon_Get_" data-uid="Flexalon.Flexalon.Get*"></a> | 
|   <h4 id="Flexalon_Flexalon_Get" data-uid="Flexalon.Flexalon.Get">Get()</h4> | 
|   <div class="markdown level1 summary"><p>Returns the singleton Flexalon component.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static Flexalon Get()</code></pre> | 
|   </div> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.Flexalon.html">Flexalon</a></td> | 
|         <td><p>The singleton Flexalon component, or null if it doesn't exist.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_GetInputProvider_" data-uid="Flexalon.Flexalon.GetInputProvider*"></a> | 
|   <h4 id="Flexalon_Flexalon_GetInputProvider" data-uid="Flexalon.Flexalon.GetInputProvider">GetInputProvider()</h4> | 
|   <div class="markdown level1 summary"><p>Gets the current InputProvider used by FlexalonInteractables.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static InputProvider GetInputProvider()</code></pre> | 
|   </div> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.InputProvider.html">InputProvider</a></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_GetNode_" data-uid="Flexalon.Flexalon.GetNode*"></a> | 
|   <h4 id="Flexalon_Flexalon_GetNode_UnityEngine_GameObject_" data-uid="Flexalon.Flexalon.GetNode(UnityEngine.GameObject)">GetNode(GameObject)</h4> | 
|   <div class="markdown level1 summary"><p>Returns the FlexalonNode associated with the gameObject.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static FlexalonNode GetNode(GameObject go)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.GameObject</span></td> | 
|         <td><span class="parametername">go</span></td> | 
|         <td><p>The gameObject to get the FlexalonNode for.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><p>The FlexalonNode associated with the gameObject, or null if it doesn't exist.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_GetOrCreate_" data-uid="Flexalon.Flexalon.GetOrCreate*"></a> | 
|   <h4 id="Flexalon_Flexalon_GetOrCreate" data-uid="Flexalon.Flexalon.GetOrCreate">GetOrCreate()</h4> | 
|   <div class="markdown level1 summary"></div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static Flexalon GetOrCreate()</code></pre> | 
|   </div> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.Flexalon.html">Flexalon</a></td> | 
|         <td></td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_GetOrCreateNode_" data-uid="Flexalon.Flexalon.GetOrCreateNode*"></a> | 
|   <h4 id="Flexalon_Flexalon_GetOrCreateNode_UnityEngine_GameObject_" data-uid="Flexalon.Flexalon.GetOrCreateNode(UnityEngine.GameObject)">GetOrCreateNode(GameObject)</h4> | 
|   <div class="markdown level1 summary"><p>Returns the FlexalonNode associated with the gameObject, | 
| or creates it if it doesn't exist.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public static FlexalonNode GetOrCreateNode(GameObject go)</code></pre> | 
|   </div> | 
|   <h5 class="parameters">Parameters</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Name</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><span class="xref">UnityEngine.GameObject</span></td> | 
|         <td><span class="parametername">go</span></td> | 
|         <td><p>The gameObject to get the FlexalonNode for.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <h5 class="returns">Returns</h5> | 
|   <table class="table table-bordered table-striped table-condensed"> | 
|     <thead> | 
|       <tr> | 
|         <th>Type</th> | 
|         <th>Description</th> | 
|       </tr> | 
|     </thead> | 
|     <tbody> | 
|       <tr> | 
|         <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> | 
|         <td><p>The FlexalonNode associated with the gameObject.</p> | 
| </td> | 
|       </tr> | 
|     </tbody> | 
|   </table> | 
|   <a id="Flexalon_Flexalon_UpdateDirtyNodes_" data-uid="Flexalon.Flexalon.UpdateDirtyNodes*"></a> | 
|   <h4 id="Flexalon_Flexalon_UpdateDirtyNodes" data-uid="Flexalon.Flexalon.UpdateDirtyNodes">UpdateDirtyNodes()</h4> | 
|   <div class="markdown level1 summary"><p>Updates all dirty nodes.</p> | 
| </div> | 
|   <div class="markdown level1 conceptual"></div> | 
|   <h5 class="decalaration">Declaration</h5> | 
|   <div class="codewrapper"> | 
|     <pre><code class="lang-csharp hljs">public void UpdateDirtyNodes()</code></pre> | 
|   </div> | 
| </article> | 
|           </div> | 
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