using Assets.Scripts.Enums;
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using System;
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using System.Reflection;
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using TMPro;
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using UnityEngine;
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namespace Assets.Scripts.Helpers
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{
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internal static class TextMeshProHelper
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{
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/// <summary>
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/// Will get the string value for a given enums value, this will
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/// only work if you assign the StringValue attribute to
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/// the items in your enum.
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/// </summary>
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/// <param name="value"></param>
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/// <returns></returns>
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public static void UpdateItemMaxCountText(TextMeshProUGUI inventoryText, int itemCount, int maxCount)
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{
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float fillPercentage = (float)itemCount / maxCount * 100;
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// Set color based on fill percentage
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if (fillPercentage >= 100)
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{
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inventoryText.color = Color.red;
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}
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else if (fillPercentage >= 50)
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{
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inventoryText.color = Color.yellow;
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}
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else
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{
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inventoryText.color = Color.green;
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}
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inventoryText.text = $"{itemCount} ({maxCount})";
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}
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}
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}
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