miepzerino
2023-12-14 7137144cf388be8eaccf1d5842b8e34c95797fa6
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using System.Collections;
using UnityEngine;
 
internal class AnimationStrings
{
    internal class Player
    {
        internal static string IsMoving = "IsMoving";
        internal static string IsFlying = "IsFlying";
 
        internal static string IsGrounded = "IsGrounded";
    }
}