miepzerino
2023-12-18 9548a82c623fa75ab2675cfabdc049cda57b2f3e
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using System.Collections;
using UnityEngine;
 
internal class AnimationStrings
{
    internal class Player
    {
        internal static string isMoving = "IsMoving";
        internal static string isFlying = "IsFlying";
 
        internal static string isGrounded = "IsGrounded";
 
        public static string isAtWall = "IsAtWall";
        public static string isAtCeiling = "IsAtCeiling";
    }
    public static string isAlive = "IsAlive";
    public static string canMove = "CanMove";
}