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<title>Class FlexalonRandomLayout
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| Flexalon 3D Layouts </title>
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRandomLayout">
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<h1 id="Flexalon_FlexalonRandomLayout" data-uid="Flexalon.FlexalonRandomLayout" class="text-break">Class FlexalonRandomLayout
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</h1>
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<div class="markdown level0 summary"><p>Use a random layout to position, rotate, and size children randomly within bounds.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">object</span></div>
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<div class="level1"><span class="xref">UnityEngine.Object</span></div>
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<div class="level2"><span class="xref">UnityEngine.Component</span></div>
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<div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
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<div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
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<div class="level5"><a class="xref" href="Flexalon.FlexalonComponent.html">FlexalonComponent</a></div>
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<div class="level6"><a class="xref" href="Flexalon.LayoutBase.html">LayoutBase</a></div>
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<div class="level7"><span class="xref">FlexalonRandomLayout</span></div>
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</div>
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<div class="implements">
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<h5>Implements</h5>
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<div><a class="xref" href="Flexalon.Layout.html">Layout</a></div>
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</div>
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<div class="inheritedMembers">
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<h5>Inherited Members</h5>
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<div>
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<a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_DoOnEnable">LayoutBase.DoOnEnable()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_DoOnDisable">LayoutBase.DoOnDisable()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_ResetProperties">LayoutBase.ResetProperties()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_SetChildrenFillShrinkSize_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_">LayoutBase.SetChildrenFillShrinkSize(FlexalonNode, Vector3, Vector3)</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent__node">FlexalonComponent._node</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Node">FlexalonComponent.Node</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_MarkDirty">FlexalonComponent.MarkDirty()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_ForceUpdate">FlexalonComponent.ForceUpdate()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_UpdateProperties">FlexalonComponent.UpdateProperties()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_DoUpdate">FlexalonComponent.DoUpdate()</a>
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</div>
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<div>
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<a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Upgrade_System_Int32_">FlexalonComponent.Upgrade(int)</a>
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</div>
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</div>
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<h5 id="Flexalon_FlexalonRandomLayout_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Random Layout")]
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[HelpURL("https://www.flexalon.com/docs/randomLayout")]
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public class FlexalonRandomLayout : LayoutBase, Layout</code></pre>
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</div>
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<h3 id="properties">Properties
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</h3>
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<a id="Flexalon_FlexalonRandomLayout_DepthAlign_" data-uid="Flexalon.FlexalonRandomLayout.DepthAlign*"></a>
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<h4 id="Flexalon_FlexalonRandomLayout_DepthAlign" data-uid="Flexalon.FlexalonRandomLayout.DepthAlign">DepthAlign</h4>
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<div class="markdown level1 summary"><p>Depth alignment of all children within layout bounds.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Align DepthAlign { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.Align.html">Align</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRandomLayout_HorizontalAlign_" data-uid="Flexalon.FlexalonRandomLayout.HorizontalAlign*"></a>
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<h4 id="Flexalon_FlexalonRandomLayout_HorizontalAlign" data-uid="Flexalon.FlexalonRandomLayout.HorizontalAlign">HorizontalAlign</h4>
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<div class="markdown level1 summary"><p>Horizontal alignment of all children within layout bounds.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Align HorizontalAlign { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.Align.html">Align</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRandomLayout_PositionMax_" data-uid="Flexalon.FlexalonRandomLayout.PositionMax*"></a>
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<h4 id="Flexalon_FlexalonRandomLayout_PositionMax" data-uid="Flexalon.FlexalonRandomLayout.PositionMax">PositionMax</h4>
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<div class="markdown level1 summary"><p>Maximum position.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Vector3 PositionMax { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">UnityEngine.Vector3</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRandomLayout_PositionMaxX_" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxX*"></a>
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<h4 id="Flexalon_FlexalonRandomLayout_PositionMaxX" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxX">PositionMaxX</h4>
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<div class="markdown level1 summary"><p>Maximum X position.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float PositionMaxX { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRandomLayout_PositionMaxY_" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxY*"></a>
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<h4 id="Flexalon_FlexalonRandomLayout_PositionMaxY" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxY">PositionMaxY</h4>
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<div class="markdown level1 summary"><p>Maximum Y position.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float PositionMaxY { get; set; }</code></pre>
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</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
|
<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
|
<a id="Flexalon_FlexalonRandomLayout_PositionMaxZ_" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_PositionMaxZ" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxZ">PositionMaxZ</h4>
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<div class="markdown level1 summary"><p>Maximum Z position.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float PositionMaxZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_PositionMin_" data-uid="Flexalon.FlexalonRandomLayout.PositionMin*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_PositionMin" data-uid="Flexalon.FlexalonRandomLayout.PositionMin">PositionMin</h4>
|
<div class="markdown level1 summary"><p>Minimum position.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Vector3 PositionMin { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_PositionMinX_" data-uid="Flexalon.FlexalonRandomLayout.PositionMinX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_PositionMinX" data-uid="Flexalon.FlexalonRandomLayout.PositionMinX">PositionMinX</h4>
|
<div class="markdown level1 summary"><p>Minimum X position.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float PositionMinX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_PositionMinY_" data-uid="Flexalon.FlexalonRandomLayout.PositionMinY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_PositionMinY" data-uid="Flexalon.FlexalonRandomLayout.PositionMinY">PositionMinY</h4>
|
<div class="markdown level1 summary"><p>Minimum Y position.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float PositionMinY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_PositionMinZ_" data-uid="Flexalon.FlexalonRandomLayout.PositionMinZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_PositionMinZ" data-uid="Flexalon.FlexalonRandomLayout.PositionMinZ">PositionMinZ</h4>
|
<div class="markdown level1 summary"><p>Minimum Z position.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float PositionMinZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizePositionX_" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizePositionX" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionX">RandomizePositionX</h4>
|
<div class="markdown level1 summary"><p>Randomizes the X position within bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizePositionX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizePositionY_" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizePositionY" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionY">RandomizePositionY</h4>
|
<div class="markdown level1 summary"><p>Randomizes the Y position within bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizePositionY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizePositionZ_" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizePositionZ" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionZ">RandomizePositionZ</h4>
|
<div class="markdown level1 summary"><p>Randomizes the Z position within bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizePositionZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizeRotationX_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizeRotationX" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationX">RandomizeRotationX</h4>
|
<div class="markdown level1 summary"><p>Randomizes the X rotation within bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizeRotationX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizeRotationY_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizeRotationY" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationY">RandomizeRotationY</h4>
|
<div class="markdown level1 summary"><p>Randomizes the Y rotation within bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizeRotationY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizeRotationZ_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizeRotationZ" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationZ">RandomizeRotationZ</h4>
|
<div class="markdown level1 summary"><p>Randomizes the Z rotation within bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizeRotationZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizeSizeX_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizeSizeX" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeX">RandomizeSizeX</h4>
|
<div class="markdown level1 summary"><p>Randomizes the X size within bounds. You must set child size to "Fill" for this to have effect.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizeSizeX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizeSizeY_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizeSizeY" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeY">RandomizeSizeY</h4>
|
<div class="markdown level1 summary"><p>Randomizes the Y size within bounds. You must set child size to "Fill" for this to have effect.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizeSizeY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomizeSizeZ_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomizeSizeZ" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeZ">RandomizeSizeZ</h4>
|
<div class="markdown level1 summary"><p>Randomizes the Z size within bounds. You must set child size to "Fill" for this to have effect.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RandomizeSizeZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RandomSeed_" data-uid="Flexalon.FlexalonRandomLayout.RandomSeed*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RandomSeed" data-uid="Flexalon.FlexalonRandomLayout.RandomSeed">RandomSeed</h4>
|
<div class="markdown level1 summary"><p>Seed value used to determine random values. This ensures
|
results remain consistent each time layout is computed.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public int RandomSeed { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">int</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMax_" data-uid="Flexalon.FlexalonRandomLayout.RotationMax*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMax" data-uid="Flexalon.FlexalonRandomLayout.RotationMax">RotationMax</h4>
|
<div class="markdown level1 summary"><p>Maximum rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Quaternion RotationMax { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Quaternion</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMaxX_" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMaxX" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxX">RotationMaxX</h4>
|
<div class="markdown level1 summary"><p>Maximum X rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float RotationMaxX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMaxY_" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMaxY" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxY">RotationMaxY</h4>
|
<div class="markdown level1 summary"><p>Maximum Y rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float RotationMaxY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMaxZ_" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMaxZ" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxZ">RotationMaxZ</h4>
|
<div class="markdown level1 summary"><p>Maximum Z rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float RotationMaxZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMin_" data-uid="Flexalon.FlexalonRandomLayout.RotationMin*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMin" data-uid="Flexalon.FlexalonRandomLayout.RotationMin">RotationMin</h4>
|
<div class="markdown level1 summary"><p>Minimum rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Quaternion RotationMin { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Quaternion</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMinX_" data-uid="Flexalon.FlexalonRandomLayout.RotationMinX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMinX" data-uid="Flexalon.FlexalonRandomLayout.RotationMinX">RotationMinX</h4>
|
<div class="markdown level1 summary"><p>Minimum X rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float RotationMinX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMinY_" data-uid="Flexalon.FlexalonRandomLayout.RotationMinY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMinY" data-uid="Flexalon.FlexalonRandomLayout.RotationMinY">RotationMinY</h4>
|
<div class="markdown level1 summary"><p>Minimum Y rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float RotationMinY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_RotationMinZ_" data-uid="Flexalon.FlexalonRandomLayout.RotationMinZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_RotationMinZ" data-uid="Flexalon.FlexalonRandomLayout.RotationMinZ">RotationMinZ</h4>
|
<div class="markdown level1 summary"><p>Minimum Z rotation.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float RotationMinZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMax_" data-uid="Flexalon.FlexalonRandomLayout.SizeMax*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMax" data-uid="Flexalon.FlexalonRandomLayout.SizeMax">SizeMax</h4>
|
<div class="markdown level1 summary"><p>Maximum size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Vector3 SizeMax { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMaxX_" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMaxX" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxX">SizeMaxX</h4>
|
<div class="markdown level1 summary"><p>Maximum X size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float SizeMaxX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMaxY_" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMaxY" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxY">SizeMaxY</h4>
|
<div class="markdown level1 summary"><p>Maximum Y size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float SizeMaxY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMaxZ_" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMaxZ" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxZ">SizeMaxZ</h4>
|
<div class="markdown level1 summary"><p>Maximum Z size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float SizeMaxZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMin_" data-uid="Flexalon.FlexalonRandomLayout.SizeMin*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMin" data-uid="Flexalon.FlexalonRandomLayout.SizeMin">SizeMin</h4>
|
<div class="markdown level1 summary"><p>Minimum size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Vector3 SizeMin { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMinX_" data-uid="Flexalon.FlexalonRandomLayout.SizeMinX*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMinX" data-uid="Flexalon.FlexalonRandomLayout.SizeMinX">SizeMinX</h4>
|
<div class="markdown level1 summary"><p>Minimum X size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float SizeMinX { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMinY_" data-uid="Flexalon.FlexalonRandomLayout.SizeMinY*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMinY" data-uid="Flexalon.FlexalonRandomLayout.SizeMinY">SizeMinY</h4>
|
<div class="markdown level1 summary"><p>Minimum Y size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float SizeMinY { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_SizeMinZ_" data-uid="Flexalon.FlexalonRandomLayout.SizeMinZ*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_SizeMinZ" data-uid="Flexalon.FlexalonRandomLayout.SizeMinZ">SizeMinZ</h4>
|
<div class="markdown level1 summary"><p>Minimum Z size.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float SizeMinZ { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonRandomLayout_VerticalAlign_" data-uid="Flexalon.FlexalonRandomLayout.VerticalAlign*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_VerticalAlign" data-uid="Flexalon.FlexalonRandomLayout.VerticalAlign">VerticalAlign</h4>
|
<div class="markdown level1 summary"><p>Vertical alignment of all children within layout bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Align VerticalAlign { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.Align.html">Align</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<h3 id="methods">Methods
|
</h3>
|
<a id="Flexalon_FlexalonRandomLayout_Arrange_" data-uid="Flexalon.FlexalonRandomLayout.Arrange*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_Arrange_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRandomLayout.Arrange(Flexalon.FlexalonNode,UnityEngine.Vector3)">Arrange(FlexalonNode, Vector3)</h4>
|
<div class="markdown level1 summary"><p>Position the children of node within the available bounds.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public override void Arrange(FlexalonNode node, Vector3 layoutSize)</code></pre>
|
</div>
|
<h5 class="parameters">Parameters</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
|
<td><span class="parametername">node</span></td>
|
<td></td>
|
</tr>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td><span class="parametername">layoutSize</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="overrides">Overrides</h5>
|
<div><a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_Arrange_Flexalon_FlexalonNode_UnityEngine_Vector3_">LayoutBase.Arrange(FlexalonNode, Vector3)</a></div>
|
<a id="Flexalon_FlexalonRandomLayout_Initialize_" data-uid="Flexalon.FlexalonRandomLayout.Initialize*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_Initialize" data-uid="Flexalon.FlexalonRandomLayout.Initialize">Initialize()</h4>
|
<div class="markdown level1 summary"></div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">protected override void Initialize()</code></pre>
|
</div>
|
<h5 class="overrides">Overrides</h5>
|
<div><a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_Initialize">LayoutBase.Initialize()</a></div>
|
<a id="Flexalon_FlexalonRandomLayout_Measure_" data-uid="Flexalon.FlexalonRandomLayout.Measure*"></a>
|
<h4 id="Flexalon_FlexalonRandomLayout_Measure_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRandomLayout.Measure(Flexalon.FlexalonNode,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">Measure(FlexalonNode, Vector3, Vector3, Vector3)</h4>
|
<div class="markdown level1 summary"><p>Perform minimal work to determine what the size of node and available size for node's children.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public override Bounds Measure(FlexalonNode node, Vector3 size, Vector3 min, Vector3 max)</code></pre>
|
</div>
|
<h5 class="parameters">Parameters</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
|
<td><span class="parametername">node</span></td>
|
<td></td>
|
</tr>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td><span class="parametername">size</span></td>
|
<td></td>
|
</tr>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td><span class="parametername">min</span></td>
|
<td></td>
|
</tr>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td><span class="parametername">max</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Bounds</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="overrides">Overrides</h5>
|
<div><a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_Measure_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_">LayoutBase.Measure(FlexalonNode, Vector3, Vector3, Vector3)</a></div>
|
<h3 id="implements">Implements</h3>
|
<div>
|
<a class="xref" href="Flexalon.Layout.html">Layout</a>
|
</div>
|
</article>
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