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<title>Class FlexalonRigidBodyAnimator
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRigidBodyAnimator">
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<h1 id="Flexalon_FlexalonRigidBodyAnimator" data-uid="Flexalon.FlexalonRigidBodyAnimator" class="text-break">Class FlexalonRigidBodyAnimator
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</h1>
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<div class="markdown level0 summary"><p>If you add a Rigid Body or Rigid Body 2D component a gameObject which is managed by Flexalon, then
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the physics system will fight with Flexalon over the object's position and rotation.
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Adding a Rigid Body animator will resolve this by applying forces to the the rigid body component
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instead of changing the transform directly.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">object</span></div>
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<div class="level1"><span class="xref">UnityEngine.Object</span></div>
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<div class="level2"><span class="xref">UnityEngine.Component</span></div>
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<div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
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<div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
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<div class="level5"><span class="xref">FlexalonRigidBodyAnimator</span></div>
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</div>
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<div class="implements">
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<h5>Implements</h5>
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<div><a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a></div>
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</div>
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<h5 id="Flexalon_FlexalonRigidBodyAnimator_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Rigid Body Animator")]
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[HelpURL("https://www.flexalon.com/docs/animators")]
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public class FlexalonRigidBodyAnimator : MonoBehaviour, TransformUpdater</code></pre>
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</div>
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<h3 id="properties">Properties
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</h3>
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<a id="Flexalon_FlexalonRigidBodyAnimator_PositionForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_PositionForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce">PositionForce</h4>
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<div class="markdown level1 summary"><p>How much force should be applied each frame to move the object to the layout position.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float PositionForce { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRigidBodyAnimator_RotationForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_RotationForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce">RotationForce</h4>
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<div class="markdown level1 summary"><p>How much force should be applied each frame to rotation the object to the layout rotation.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float RotationForce { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed_" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed">ScaleInterpolationSpeed</h4>
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<div class="markdown level1 summary"><p>Amount the object's scale should be interpolated towards the layout size at each frame.
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This value is multiplied by Time.deltaTime.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public float ScaleInterpolationSpeed { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">float</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="methods">Methods
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</h3>
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<a id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_Flexalon_FlexalonNode_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate(Flexalon.FlexalonNode)">PreUpdate(FlexalonNode)</h4>
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<div class="markdown level1 summary"><p>Called before the layout system starts updating any transforms.
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Use this to capture the transform position.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void PreUpdate(FlexalonNode node)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
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<td><span class="parametername">node</span></td>
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<td><p>The node being updated.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdatePosition(FlexalonNode, Vector3)</h4>
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<div class="markdown level1 summary"><p>Called to update the position of the object.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool UpdatePosition(FlexalonNode node, Vector3 position)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
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<td><span class="parametername">node</span></td>
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<td><p>The node being updated.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">UnityEngine.Vector3</span></td>
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<td><span class="parametername">position</span></td>
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<td><p>The computed local position of the object.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2)">UpdateRectSize(FlexalonNode, Vector2)</h4>
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<div class="markdown level1 summary"><p>Called to update the rect of the object.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool UpdateRectSize(FlexalonNode node, Vector2 size)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
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<td><span class="parametername">node</span></td>
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<td><p>The node being updated.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">UnityEngine.Vector2</span></td>
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<td><span class="parametername">size</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_Flexalon_FlexalonNode_UnityEngine_Quaternion_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation(Flexalon.FlexalonNode,UnityEngine.Quaternion)">UpdateRotation(FlexalonNode, Quaternion)</h4>
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<div class="markdown level1 summary"><p>Called to update the rotation of the object.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool UpdateRotation(FlexalonNode node, Quaternion rotation)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
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<td><span class="parametername">node</span></td>
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<td><p>The node being updated.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">UnityEngine.Quaternion</span></td>
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<td><span class="parametername">rotation</span></td>
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<td><p>The computed local rotation of the object.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale*"></a>
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<h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdateScale(FlexalonNode, Vector3)</h4>
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<div class="markdown level1 summary"><p>Called to update the scale of the object.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool UpdateScale(FlexalonNode node, Vector3 scale)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
|
<th>Type</th>
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<th>Name</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
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<td><span class="parametername">node</span></td>
|
<td><p>The node being updated.</p>
|
</td>
|
</tr>
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<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td><span class="parametername">scale</span></td>
|
<td><p>The computed local scale of the object.</p>
|
</td>
|
</tr>
|
</tbody>
|
</table>
|
<h5 class="returns">Returns</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
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</tbody>
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</table>
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<h3 id="implements">Implements</h3>
|
<div>
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<a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a>
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</div>
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