miepzerino
2025-03-29 ad79d9ca49274cc660fc2030a071b24314f0f210
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    <title>Interface TransformUpdater
 | Flexalon 3D Layouts </title>
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 | Flexalon 3D Layouts ">
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            <article class="content wrap" id="_content" data-uid="Flexalon.TransformUpdater">
 
 
  <h1 id="Flexalon_TransformUpdater" data-uid="Flexalon.TransformUpdater" class="text-break">Interface TransformUpdater
</h1>
  <div class="markdown level0 summary"><p>A transform updater determines how an object
gets from its current position to the computed layout position.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h5 id="Flexalon_TransformUpdater_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public interface TransformUpdater</code></pre>
  </div>
  <h3 id="methods">Methods
</h3>
  <a id="Flexalon_TransformUpdater_PreUpdate_" data-uid="Flexalon.TransformUpdater.PreUpdate*"></a>
  <h4 id="Flexalon_TransformUpdater_PreUpdate_Flexalon_FlexalonNode_" data-uid="Flexalon.TransformUpdater.PreUpdate(Flexalon.FlexalonNode)">PreUpdate(FlexalonNode)</h4>
  <div class="markdown level1 summary"><p>Called before the layout system starts updating any transforms.
Use this to capture the transform position.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">void PreUpdate(FlexalonNode node)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_TransformUpdater_UpdatePosition_" data-uid="Flexalon.TransformUpdater.UpdatePosition*"></a>
  <h4 id="Flexalon_TransformUpdater_UpdatePosition_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.TransformUpdater.UpdatePosition(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdatePosition(FlexalonNode, Vector3)</h4>
  <div class="markdown level1 summary"><p>Called to update the position of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">bool UpdatePosition(FlexalonNode node, Vector3 position)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">position</span></td>
        <td><p>The computed local position of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_TransformUpdater_UpdateRectSize_" data-uid="Flexalon.TransformUpdater.UpdateRectSize*"></a>
  <h4 id="Flexalon_TransformUpdater_UpdateRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2_" data-uid="Flexalon.TransformUpdater.UpdateRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2)">UpdateRectSize(FlexalonNode, Vector2)</h4>
  <div class="markdown level1 summary"><p>Called to update the rect of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">bool UpdateRectSize(FlexalonNode node, Vector2 rect)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector2</span></td>
        <td><span class="parametername">rect</span></td>
        <td><p>The computed rect of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_TransformUpdater_UpdateRotation_" data-uid="Flexalon.TransformUpdater.UpdateRotation*"></a>
  <h4 id="Flexalon_TransformUpdater_UpdateRotation_Flexalon_FlexalonNode_UnityEngine_Quaternion_" data-uid="Flexalon.TransformUpdater.UpdateRotation(Flexalon.FlexalonNode,UnityEngine.Quaternion)">UpdateRotation(FlexalonNode, Quaternion)</h4>
  <div class="markdown level1 summary"><p>Called to update the rotation of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">bool UpdateRotation(FlexalonNode node, Quaternion rotation)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Quaternion</span></td>
        <td><span class="parametername">rotation</span></td>
        <td><p>The computed local rotation of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_TransformUpdater_UpdateScale_" data-uid="Flexalon.TransformUpdater.UpdateScale*"></a>
  <h4 id="Flexalon_TransformUpdater_UpdateScale_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.TransformUpdater.UpdateScale(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdateScale(FlexalonNode, Vector3)</h4>
  <div class="markdown level1 summary"><p>Called to update the scale of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">bool UpdateScale(FlexalonNode node, Vector3 scale)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">scale</span></td>
        <td><p>The computed local scale of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
</article>
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