miepzerino
2025-03-29 ad79d9ca49274cc660fc2030a071b24314f0f210
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<!DOCTYPE html>
<html lang="en">
    <head>
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        <title>Cloner</title><!-- HEAD_svelte-i5aht6_START --><meta property="og:title" content="Cloner"><meta name="description" property="og:description" content="Flexalon lets Unity developers arrange objects in 3D layouts that are precise and easy to adjust. Use built-in interactions and animations to create powerful experiences."><meta name="image" property="og:image" content="../images/flexalon-1200x630.png"><meta name="twitter:card" content="summary_large_image"><meta name="twitter:title" content="Cloner"><meta name="twitter:site" content="@alon_farchy"><meta name="twitter:description" content="Flexalon lets Unity developers arrange objects in 3D layouts that are precise and easy to adjust. Use built-in interactions and animations to create powerful experiences."><meta name="twitter:image" content="../images/flexalon-1200x630.png"><!-- HEAD_svelte-i5aht6_END -->
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<div class="text-white font-body p-4 sticky top-0 bg-black flex gap-5 w-full text-gray-200 z-20 border-b-2 border-[#21a6f0]"><button class="lg:hidden"><svg width="24" height="24"><path d="M5 6h14M5 12h14M5 18h14" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round"></path></svg></button>
    <a href="https://www.flexalon.com/" class="font-logo upper text-lg text-[#21a6f0] lg:pl-5 svelte-194nj6y">Flexalon Layouts</a></div>
 
<div class="w-full max-w-[1600px] lg:pl-10"><div class="flex w-full min-h-full text-zinc-400 relative"><div class="h-full fixed bg-black z-10 max-lg:hidden"><div class="flex flex-col w-[300px] gap-2 border-[#21a6f0] border-r-2 bg-black min-h-0 h-full pt-10 pb-36 overflow-auto max-lg:pl-10"><b class="text-zinc-200">Getting Started</b>
                <a href="../docs.html" class="svelte-194nj6y">Installation</a>
                <a href="../docs/coreConcepts.html" class="svelte-194nj6y">Core Concepts</a>
                <a href="../docs/ui.html" class="svelte-194nj6y">Flexalon UI <span class="ml-2 text-xs font-bold text-pink-300">(New in v4.0!)</span></a>
                <a href="../docs/templates.html" class="svelte-194nj6y">Template Pack</a>
                <a href="../docs/challenges.html" class="svelte-194nj6y">Challenges!</a>
 
                <a class="text-zinc-200 mt-5 font-bold svelte-194nj6y" href="../docs/flexalonObject.html">Flexalon Objects</a>
                <a href="../docs/flexalonObject.html#size" class="svelte-194nj6y">Width, Height, and Depth</a>
                <a href="../docs/flexalonObject.html#minmax" class="svelte-194nj6y">Min / Max Size<span class="ml-2 text-xs font-bold text-purple-400">(v4.1)</span></a>
                <a href="../docs/flexalonObject.html#margins" class="svelte-194nj6y">Margins and Padding</a>
                <a href="../docs/flexalonObject.html#offset" class="svelte-194nj6y">Offset, Scale, and Rotation</a>
 
                <b class="text-zinc-200 mt-5">Layouts</b>
                <a href="../docs/flexibleLayout.html" class="svelte-194nj6y">Flexible Layout</a>
                <a href="../docs/gridLayout.html" class="svelte-194nj6y">Grid Layout</a>
                <a href="../docs/circleLayout.html" class="svelte-194nj6y">Circle / Spiral Layout</a>
                <a href="../docs/curveLayout.html" class="svelte-194nj6y">Curve Layout</a>
                <a href="../docs/randomLayout.html" class="svelte-194nj6y">Random Layout</a>
                <a href="../docs/alignLayout.html" class="svelte-194nj6y">Align Layout</a>
                <a href="../docs/shapeLayout.html" class="svelte-194nj6y">Shape Layout</a>
                <a href="../docs/constraints.html" class="svelte-194nj6y">Constraints</a>
                <a href="../docs/randomModifier.html" class="svelte-194nj6y">Random Modifier</a>
 
                <a class="text-zinc-200 mt-5 font-bold svelte-194nj6y" href="../docs/animators.html">Animators</a>
                <a href="../docs/animators.html#curve" class="svelte-194nj6y">Curve Animator</a>
                <a href="../docs/animators.html#lerp" class="svelte-194nj6y">Lerp Animator</a>
                <a href="../docs/animators.html#rb" class="svelte-194nj6y">Rigid Body Animator</a>
                <a href="../docs/animators.html#layouts" class="svelte-194nj6y">Animating Layouts</a>
 
                <b class="text-zinc-200 mt-5">Click &amp; Drag</b>
                <a href="../docs/interactable.html" class="svelte-194nj6y">Interactable</a>
                <a href="../docs/interactable.html#dragTarget" class="svelte-194nj6y">Drag Target</a>
                <a href="../docs/xr.html" class="svelte-194nj6y">XR Interactions <span class="ml-2 text-xs font-bold text-blue-300">(v3.2)</span></a>
                <a href="../docs/interactable.html#customInputProvider" class="svelte-194nj6y">Custom Input Provider</a>
 
                <b class="text-zinc-200 mt-5">Data Binding</b>
                <a href="../docs/cloner.html" class="svelte-194nj6y">Cloner</a>
                <a href="../docs/cloner.html#databinding" class="svelte-194nj6y">Data Binding</a>
 
                <b class="text-zinc-200 mt-5">Advanced</b>
                <a href="../docs/pipeline.html" class="svelte-194nj6y">Flexalon Pipeline</a>
                <a href="../docs/customLayout.html" class="svelte-194nj6y">Custom Layouts</a>
                <a href="../docs/customAnimators.html" class="svelte-194nj6y">Custom Animators</a>
                <a href="../docs/adapters.html" class="svelte-194nj6y">Adapters</a>
 
                <a class="text-zinc-200 mt-5 font-bold svelte-194nj6y" href="../docs/api/Flexalon.html">Scripting API</a>
                <div class="mb-20"></div></div></div>
        
        <div class="flex flex-col w-full p-10 lg:ml-[300px]"><div class="doc svelte-194nj6y">
 
<div class="text-white text-2xl mb-10">Cloner</div>
 
<p>Sometimes, it&#39;s useful to generate child objects instead of defining them statically.
    The Flexalon Cloner can generate objects from a set of prefabs iteratively or randomly,
    and can optionally bind to a data source.
</p>
 
<p class="text-xl mt-10">Cloner Options</p>
<div class="flex ml-10 m-5 mb-10"><img src="../images/doc-cloner-options.png" alt="Cloner Options"></div>
 
<table><tr><td>Objects</td>
        <td>Prefabs which should be cloned as children.</td></tr>
    <tr><td>Clone Type</td>
        <td>If Iterative, the cloner will clone each prefab in the Objects list in order and then repeat. If Random, the cloner will select randomly from the prefabs.</td></tr>
    <tr><td>Random Seed</td>
        <td>Seed used for the Random clone type, to ensure results remain consistent.</td></tr>
    <tr><td>Count</td>
        <td>Number of clones to create.</td></tr>
    <tr><td>Data Source</td>
        <td>Can be an gameObject with a component that implements DataSource. The number of objects cloned is set to the number of items in the Data property.</td></tr></table>
 
<p id="databinding" class="text-xl mt-10">Data Binding</p>
<p>When the Cloner creates objects from a DataSource, it will search the cloned objects
    for any component which implements DataBinding to bind the data entry from the data source to the visual item.
    The component can then use this data to change its appearance.
</p>
 
<div class="flex ml-10 m-5 mb-10"><img src="../images/doc-google-search.png" alt="Google Search Example"></div>
 
<p>Putting these pieces together, you can create this Google image search example, which you can find in the sample scenes.
</p>
<p>In this example, the Cloner is configured to use a GoogleImageDataSource component as its DataSource and to instantiate the RemoteTexture prefab.
    This prefab has a RemoteTextureDataBinding component which implements DataBinding.
</p>
<p>When the cloner gets new data from the data source, it instantiates a RemoteTexture for each data entry, finds DataBinding component,
    and passes along the data. The RemoteTextureDataBinding uses this data to download the image texture and apply it to its material.
</p>
<p>The gameObject with the Cloner component also has a wrapping Flexible Layout to arrange the images in sequence.
    Finally, the RemoteTexture prefab has a custom adapter called IamgeAdapter which ensures the images maintain their aspect ratio.
</p></div></div></div>
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