using Assets.Scripts.Enums;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class SettingsManager : MonoBehaviour
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{
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public void OnMouseOver()
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{
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SoundManager.instance.PlaySound(SoundName.ButtonOnHover);
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}
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public void OnMouseDown()
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{
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SoundManager.instance.PlaySound(SoundName.ButtonOnClick);
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}
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public void OnSaveClick()
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{
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SoundManager.instance.PlaySound(SoundName.ButtonOnSave);
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}
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public void LoadSettings()
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{
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SoundManager.instance.LoadAudioSettings();
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}
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public void SaveAudioSettings()
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{
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SoundManager.instance.SaveAudioSettings();
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}
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public void DiscardAudioSettings()
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{
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SoundManager.instance.DiscardAudioSettings();
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}
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public void ChangeMasterVolume(float _volume)
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{
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SoundManager.instance.ChangeMasterVolume(_volume);
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}
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public void ChangeMusicVolume(float _volume)
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{
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SoundManager.instance.ChangeMusicVolume(_volume);
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}
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public void ChangeSfxVolume(float _volume)
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{
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SoundManager.instance.ChangeSfxVolume(_volume);
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}
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}
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