miepzerino
2023-12-18 cb24700e024e624fefbc1593647eab74222a5c58
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
 
public class PauseMenu : MonoBehaviour
{
    public static bool GameIsPaused = false;
 
    public GameObject pauseMenuUI;
    public GameObject settingsMenuUI;
 
    public void OnEscapedPressed(InputAction.CallbackContext context)
    {
        if (context.started)
        {
            ResumeOrPauseGame(GameIsPaused);
        }
    }
 
    private void ResumeOrPauseGame(bool resume)
    {
        if (resume)
        {
            Resume();
        }
        else
        {
            Pause();
        }
    }
 
    private void Resume()
    {
        // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
        pauseMenuUI.SetActive(false);
        settingsMenuUI.SetActive(false);
        Time.timeScale = 1f;
        GameIsPaused = false;
    }
 
    private void Pause()
    {
        pauseMenuUI.SetActive(true);
        Time.timeScale = 0f;
        GameIsPaused = true;
    }
    public void OnResumeClicked()
    {
        Resume();
    }
 
    public void OnMenuClicked()
    {
 
    }
 
    public void OnExitClicked()
    {
        Resume();
        SceneManager.LoadScene("MainMenu");
    }
 
}