miepzerino
2025-03-30 d2ab30e7a69bfe7efda63ae75812207377917bd3
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    <title>Interface Adapter
 | Flexalon 3D Layouts </title>
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            <article class="content wrap" id="_content" data-uid="Flexalon.Adapter">
 
 
  <h1 id="Flexalon_Adapter" data-uid="Flexalon.Adapter" class="text-break">Interface Adapter
</h1>
  <div class="markdown level0 summary"><p>Adapters determine how Flexalon measures other Unity components.
See <a href="..\../docs/adapters.html">adapters</a> documentation.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <h5 id="Flexalon_Adapter_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public interface Adapter</code></pre>
  </div>
  <h3 id="methods">Methods
</h3>
  <a id="Flexalon_Adapter_Measure_" data-uid="Flexalon.Adapter.Measure*"></a>
  <h4 id="Flexalon_Adapter_Measure_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_" data-uid="Flexalon.Adapter.Measure(Flexalon.FlexalonNode,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">Measure(FlexalonNode, Vector3, Vector3, Vector3)</h4>
  <div class="markdown level1 summary"><p>Measure the size of this node.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">Bounds Measure(FlexalonNode node, Vector3 size, Vector3 min, Vector3 max)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node to measure.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">size</span></td>
        <td><p>The size set by the Flexalon Object Component. The adapter should update any axis set to SizeType.Component.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">min</span></td>
        <td><p>The maximum size, determined by the MinSizeType.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">max</span></td>
        <td><p>The maximum size, determined by the MaxSizeType and the parent layout.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">UnityEngine.Bounds</span></td>
        <td><p>The measured bounds to use in layout.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_Adapter_TryGetRectSize_" data-uid="Flexalon.Adapter.TryGetRectSize*"></a>
  <h4 id="Flexalon_Adapter_TryGetRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2__" data-uid="Flexalon.Adapter.TryGetRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2@)">TryGetRectSize(FlexalonNode, out Vector2)</h4>
  <div class="markdown level1 summary"><p>Return what the rect transform size should be.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">bool TryGetRectSize(FlexalonNode node, out Vector2 rectSize)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node to update.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector2</span></td>
        <td><span class="parametername">rectSize</span></td>
        <td><p>The desired rect size.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td><p>True if the rect size should be modified.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_Adapter_TryGetScale_" data-uid="Flexalon.Adapter.TryGetScale*"></a>
  <h4 id="Flexalon_Adapter_TryGetScale_Flexalon_FlexalonNode_UnityEngine_Vector3__" data-uid="Flexalon.Adapter.TryGetScale(Flexalon.FlexalonNode,UnityEngine.Vector3@)">TryGetScale(FlexalonNode, out Vector3)</h4>
  <div class="markdown level1 summary"><p>Return what the gameObject's scale should be in local space.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">bool TryGetScale(FlexalonNode node, out Vector3 scale)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node to update.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">scale</span></td>
        <td><p>The desired scale.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td><p>True if the scale should be modified.</p>
</td>
      </tr>
    </tbody>
  </table>
</article>
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