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<title>Class FlexalonInteractable
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<div class="article row grid-right">
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="Flexalon.FlexalonInteractable">
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<h1 id="Flexalon_FlexalonInteractable" data-uid="Flexalon.FlexalonInteractable" class="text-break">Class FlexalonInteractable
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</h1>
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<div class="markdown level0 summary"><p>Allows a gameObject to be clicked and dragged.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">object</span></div>
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<div class="level1"><span class="xref">UnityEngine.Object</span></div>
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<div class="level2"><span class="xref">UnityEngine.Component</span></div>
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<div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
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<div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
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<div class="level5"><span class="xref">FlexalonInteractable</span></div>
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</div>
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<h5 id="Flexalon_FlexalonInteractable_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Interactable")]
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[HelpURL("https://www.flexalon.com/docs/interactable")]
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[DisallowMultipleComponent]
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public class FlexalonInteractable : MonoBehaviour</code></pre>
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</div>
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<h3 id="properties">Properties
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</h3>
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<a id="Flexalon_FlexalonInteractable_Bounds_" data-uid="Flexalon.FlexalonInteractable.Bounds*"></a>
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<h4 id="Flexalon_FlexalonInteractable_Bounds" data-uid="Flexalon.FlexalonInteractable.Bounds">Bounds</h4>
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<div class="markdown level1 summary"><p>If set, the object cannot be dragged outside of the bounds collider.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Collider Bounds { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">UnityEngine.Collider</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonInteractable_Clickable_" data-uid="Flexalon.FlexalonInteractable.Clickable*"></a>
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<h4 id="Flexalon_FlexalonInteractable_Clickable" data-uid="Flexalon.FlexalonInteractable.Clickable">Clickable</h4>
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<div class="markdown level1 summary"><p>Determines if this object can be clicked and generate click events.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool Clickable { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonInteractable_Clicked_" data-uid="Flexalon.FlexalonInteractable.Clicked*"></a>
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<h4 id="Flexalon_FlexalonInteractable_Clicked" data-uid="Flexalon.FlexalonInteractable.Clicked">Clicked</h4>
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<div class="markdown level1 summary"><p>Unity Event invoked when the object is pressed and released within MaxClickTime.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent Clicked { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonInteractable_DragEnd_" data-uid="Flexalon.FlexalonInteractable.DragEnd*"></a>
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<h4 id="Flexalon_FlexalonInteractable_DragEnd" data-uid="Flexalon.FlexalonInteractable.DragEnd">DragEnd</h4>
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<div class="markdown level1 summary"><p>Unity Event invoked when the object stops being dragged.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent DragEnd { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
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</thead>
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<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonInteractable_Draggable_" data-uid="Flexalon.FlexalonInteractable.Draggable*"></a>
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<h4 id="Flexalon_FlexalonInteractable_Draggable" data-uid="Flexalon.FlexalonInteractable.Draggable">Draggable</h4>
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<div class="markdown level1 summary"><p>Determines if this object can be dragged and generate drag events.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool Draggable { get; set; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">bool</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="Flexalon_FlexalonInteractable_DragStart_" data-uid="Flexalon.FlexalonInteractable.DragStart*"></a>
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<h4 id="Flexalon_FlexalonInteractable_DragStart" data-uid="Flexalon.FlexalonInteractable.DragStart">DragStart</h4>
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<div class="markdown level1 summary"><p>Unity Event invoked when the object starts being dragged.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent DragStart { get; }</code></pre>
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</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
|
<td></td>
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</tr>
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</tbody>
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</table>
|
<a id="Flexalon_FlexalonInteractable_Handle_" data-uid="Flexalon.FlexalonInteractable.Handle*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_Handle" data-uid="Flexalon.FlexalonInteractable.Handle">Handle</h4>
|
<div class="markdown level1 summary"><p>GameObject to use to select and drag this object. If not set, uses self.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public GameObject Handle { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.GameObject</span></td>
|
<td></td>
|
</tr>
|
</tbody>
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</table>
|
<a id="Flexalon_FlexalonInteractable_HideCursor_" data-uid="Flexalon.FlexalonInteractable.HideCursor*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HideCursor" data-uid="Flexalon.FlexalonInteractable.HideCursor">HideCursor</h4>
|
<div class="markdown level1 summary"><p>When checked, Cursor.visible is set to false when the object is dragged.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool HideCursor { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_HoldOffset_" data-uid="Flexalon.FlexalonInteractable.HoldOffset*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HoldOffset" data-uid="Flexalon.FlexalonInteractable.HoldOffset">HoldOffset</h4>
|
<div class="markdown level1 summary"></div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Vector3 HoldOffset { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_HoldRotation_" data-uid="Flexalon.FlexalonInteractable.HoldRotation*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HoldRotation" data-uid="Flexalon.FlexalonInteractable.HoldRotation">HoldRotation</h4>
|
<div class="markdown level1 summary"><p>The rotation to apply to the object when it is being dragged.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Quaternion HoldRotation { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Quaternion</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_HoveredObject_" data-uid="Flexalon.FlexalonInteractable.HoveredObject*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HoveredObject" data-uid="Flexalon.FlexalonInteractable.HoveredObject">HoveredObject</h4>
|
<div class="markdown level1 summary"><p>The first hovered object.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static FlexalonInteractable HoveredObject { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_HoveredObjects_" data-uid="Flexalon.FlexalonInteractable.HoveredObjects*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HoveredObjects" data-uid="Flexalon.FlexalonInteractable.HoveredObjects">HoveredObjects</h4>
|
<div class="markdown level1 summary"><p>The currently hovered objects.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static List<FlexalonInteractable> HoveredObjects { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">System.Collections.Generic.List<T></span><<a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_HoverEnd_" data-uid="Flexalon.FlexalonInteractable.HoverEnd*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HoverEnd" data-uid="Flexalon.FlexalonInteractable.HoverEnd">HoverEnd</h4>
|
<div class="markdown level1 summary"><p>Unity Event invoked when the object stops being hovered.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent HoverEnd { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_HoverStart_" data-uid="Flexalon.FlexalonInteractable.HoverStart*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_HoverStart" data-uid="Flexalon.FlexalonInteractable.HoverStart">HoverStart</h4>
|
<div class="markdown level1 summary"><p>Unity Event invoked when the object starts being hovered.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent HoverStart { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_InsertRadius_" data-uid="Flexalon.FlexalonInteractable.InsertRadius*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_InsertRadius" data-uid="Flexalon.FlexalonInteractable.InsertRadius">InsertRadius</h4>
|
<div class="markdown level1 summary"><p>How close this object needs to a drag target's bounds to be inserted.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float InsertRadius { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_InterpolationSpeed_" data-uid="Flexalon.FlexalonInteractable.InterpolationSpeed*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_InterpolationSpeed" data-uid="Flexalon.FlexalonInteractable.InterpolationSpeed">InterpolationSpeed</h4>
|
<div class="markdown level1 summary"><p>How quickly the object moves towards the cursor when dragged.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float InterpolationSpeed { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_LayerMask_" data-uid="Flexalon.FlexalonInteractable.LayerMask*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_LayerMask" data-uid="Flexalon.FlexalonInteractable.LayerMask">LayerMask</h4>
|
<div class="markdown level1 summary"><p>When dragged, limits which Flexalon Drag Targets will accept this object
|
by comparing the Layer Mask to the target GameObject's layer.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public LayerMask LayerMask { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.LayerMask</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_LineDirection_" data-uid="Flexalon.FlexalonInteractable.LineDirection*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_LineDirection" data-uid="Flexalon.FlexalonInteractable.LineDirection">LineDirection</h4>
|
<div class="markdown level1 summary"><p>Defines the direction of the line when using a line restriction.
|
If 'Local Space'is checked, this direction is rotated by the transform
|
of the layout that the object started in.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Vector3 LineDirection { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_LocalSpaceOffset_" data-uid="Flexalon.FlexalonInteractable.LocalSpaceOffset*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_LocalSpaceOffset" data-uid="Flexalon.FlexalonInteractable.LocalSpaceOffset">LocalSpaceOffset</h4>
|
<div class="markdown level1 summary"><p>When checked, the Hold Offset is applied in local space.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool LocalSpaceOffset { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_LocalSpaceRestriction_" data-uid="Flexalon.FlexalonInteractable.LocalSpaceRestriction*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_LocalSpaceRestriction" data-uid="Flexalon.FlexalonInteractable.LocalSpaceRestriction">LocalSpaceRestriction</h4>
|
<div class="markdown level1 summary"><p>When checked, the Plane Normal and Line Direction are applied in local space.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool LocalSpaceRestriction { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_LocalSpaceRotation_" data-uid="Flexalon.FlexalonInteractable.LocalSpaceRotation*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_LocalSpaceRotation" data-uid="Flexalon.FlexalonInteractable.LocalSpaceRotation">LocalSpaceRotation</h4>
|
<div class="markdown level1 summary"><p>When checked, the Hold Rotation is applied in local space.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool LocalSpaceRotation { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_MaxClickTime_" data-uid="Flexalon.FlexalonInteractable.MaxClickTime*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_MaxClickTime" data-uid="Flexalon.FlexalonInteractable.MaxClickTime">MaxClickTime</h4>
|
<div class="markdown level1 summary"><p>With a mouse or touch input, a click is defined as a press and release.
|
The time between press and release must be less than Max Click Time to
|
count as a click. A drag interaction cannot start until Max Click Time is exceeded.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public float MaxClickTime { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">float</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_PlaneNormal_" data-uid="Flexalon.FlexalonInteractable.PlaneNormal*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_PlaneNormal" data-uid="Flexalon.FlexalonInteractable.PlaneNormal">PlaneNormal</h4>
|
<div class="markdown level1 summary"><p>Defines the normal of the plane when using a plane restriction.
|
If 'Local Space' is checked, this normal is rotated by the transform
|
of the layout that the object started in.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public Vector3 PlaneNormal { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">UnityEngine.Vector3</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_Restriction_" data-uid="Flexalon.FlexalonInteractable.Restriction*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_Restriction" data-uid="Flexalon.FlexalonInteractable.Restriction">Restriction</h4>
|
<div class="markdown level1 summary"><p>Determines how to restrict the object's drag movement.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.RestrictionType Restriction { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.RestrictionType.html">RestrictionType</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_RotateOnDrag_" data-uid="Flexalon.FlexalonInteractable.RotateOnDrag*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_RotateOnDrag" data-uid="Flexalon.FlexalonInteractable.RotateOnDrag">RotateOnDrag</h4>
|
<div class="markdown level1 summary"></div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public bool RotateOnDrag { get; set; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">bool</span></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_SelectedObject_" data-uid="Flexalon.FlexalonInteractable.SelectedObject*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_SelectedObject" data-uid="Flexalon.FlexalonInteractable.SelectedObject">SelectedObject</h4>
|
<div class="markdown level1 summary"><p>The first selected / dragged object.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static FlexalonInteractable SelectedObject { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_SelectedObjects_" data-uid="Flexalon.FlexalonInteractable.SelectedObjects*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_SelectedObjects" data-uid="Flexalon.FlexalonInteractable.SelectedObjects">SelectedObjects</h4>
|
<div class="markdown level1 summary"><p>The currently selected / dragged objects.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public static List<FlexalonInteractable> SelectedObjects { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><span class="xref">System.Collections.Generic.List<T></span><<a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_SelectEnd_" data-uid="Flexalon.FlexalonInteractable.SelectEnd*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_SelectEnd" data-uid="Flexalon.FlexalonInteractable.SelectEnd">SelectEnd</h4>
|
<div class="markdown level1 summary"><p>Unity Event invoked when the object stops being selected (e.g. release mouse).</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent SelectEnd { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_SelectStart_" data-uid="Flexalon.FlexalonInteractable.SelectStart*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_SelectStart" data-uid="Flexalon.FlexalonInteractable.SelectStart">SelectStart</h4>
|
<div class="markdown level1 summary"><p>Unity Event invoked when the object starts being selected (e.g. press down mouse over object).</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableEvent SelectStart { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableEvent.html">InteractableEvent</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
<a id="Flexalon_FlexalonInteractable_State_" data-uid="Flexalon.FlexalonInteractable.State*"></a>
|
<h4 id="Flexalon_FlexalonInteractable_State" data-uid="Flexalon.FlexalonInteractable.State">State</h4>
|
<div class="markdown level1 summary"><p>The current state of the interactable.</p>
|
</div>
|
<div class="markdown level1 conceptual"></div>
|
<h5 class="decalaration">Declaration</h5>
|
<div class="codewrapper">
|
<pre><code class="lang-csharp hljs">public FlexalonInteractable.InteractableState State { get; }</code></pre>
|
</div>
|
<h5 class="propertyValue">Property Value</h5>
|
<table class="table table-bordered table-striped table-condensed">
|
<thead>
|
<tr>
|
<th>Type</th>
|
<th>Description</th>
|
</tr>
|
</thead>
|
<tbody>
|
<tr>
|
<td><a class="xref" href="Flexalon.FlexalonInteractable.html">FlexalonInteractable</a>.<a class="xref" href="Flexalon.FlexalonInteractable.InteractableState.html">InteractableState</a></td>
|
<td></td>
|
</tr>
|
</tbody>
|
</table>
|
</article>
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