miepzerino
2025-03-30 d2ab30e7a69bfe7efda63ae75812207377917bd3
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<!DOCTYPE html>
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    <title>Class FlexalonRigidBodyAnimator
 | Flexalon 3D Layouts </title>
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            <article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRigidBodyAnimator">
 
 
  <h1 id="Flexalon_FlexalonRigidBodyAnimator" data-uid="Flexalon.FlexalonRigidBodyAnimator" class="text-break">Class FlexalonRigidBodyAnimator
</h1>
  <div class="markdown level0 summary"><p>If you add a Rigid Body or Rigid Body 2D component a gameObject which is managed by Flexalon, then
the physics system will fight with Flexalon over the object's position and rotation.
Adding a Rigid Body animator will resolve this by applying forces to the the rigid body component
instead of changing the transform directly.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><span class="xref">object</span></div>
    <div class="level1"><span class="xref">UnityEngine.Object</span></div>
    <div class="level2"><span class="xref">UnityEngine.Component</span></div>
    <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
    <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
    <div class="level5"><span class="xref">FlexalonRigidBodyAnimator</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a></div>
  </div>
  <h5 id="Flexalon_FlexalonRigidBodyAnimator_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[AddComponentMenu(&quot;Flexalon/Flexalon Rigid Body Animator&quot;)]
[HelpURL(&quot;https://www.flexalon.com/docs/animators&quot;)]
public class FlexalonRigidBodyAnimator : MonoBehaviour, TransformUpdater</code></pre>
  </div>
  <h3 id="properties">Properties
</h3>
  <a id="Flexalon_FlexalonRigidBodyAnimator_PositionForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_PositionForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce">PositionForce</h4>
  <div class="markdown level1 summary"><p>How much force should be applied each frame to move the object to the layout position.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public float PositionForce { get; set; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">float</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_FlexalonRigidBodyAnimator_RotationForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_RotationForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce">RotationForce</h4>
  <div class="markdown level1 summary"><p>How much force should be applied each frame to rotation the object to the layout rotation.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public float RotationForce { get; set; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">float</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed_" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed">ScaleInterpolationSpeed</h4>
  <div class="markdown level1 summary"><p>Amount the object's scale should be interpolated towards the layout size at each frame.
This value is multiplied by Time.deltaTime.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public float ScaleInterpolationSpeed { get; set; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">float</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <a id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_Flexalon_FlexalonNode_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate(Flexalon.FlexalonNode)">PreUpdate(FlexalonNode)</h4>
  <div class="markdown level1 summary"><p>Called before the layout system starts updating any transforms.
Use this to capture the transform position.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void PreUpdate(FlexalonNode node)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdatePosition(FlexalonNode, Vector3)</h4>
  <div class="markdown level1 summary"><p>Called to update the position of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool UpdatePosition(FlexalonNode node, Vector3 position)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">position</span></td>
        <td><p>The computed local position of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2)">UpdateRectSize(FlexalonNode, Vector2)</h4>
  <div class="markdown level1 summary"><p>Called to update the rect of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool UpdateRectSize(FlexalonNode node, Vector2 size)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector2</span></td>
        <td><span class="parametername">size</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_Flexalon_FlexalonNode_UnityEngine_Quaternion_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation(Flexalon.FlexalonNode,UnityEngine.Quaternion)">UpdateRotation(FlexalonNode, Quaternion)</h4>
  <div class="markdown level1 summary"><p>Called to update the rotation of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool UpdateRotation(FlexalonNode node, Quaternion rotation)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Quaternion</span></td>
        <td><span class="parametername">rotation</span></td>
        <td><p>The computed local rotation of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">bool</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale*"></a>
  <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdateScale(FlexalonNode, Vector3)</h4>
  <div class="markdown level1 summary"><p>Called to update the scale of the object.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool UpdateScale(FlexalonNode node, Vector3 scale)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
        <td><span class="parametername">node</span></td>
        <td><p>The node being updated.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">UnityEngine.Vector3</span></td>
        <td><span class="parametername">scale</span></td>
        <td><p>The computed local scale of the object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
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