using UnityEngine;
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namespace Flexalon
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{
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internal class FlexalonLog
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{
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[System.Diagnostics.Conditional("FLEXALON_LOG")]
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public static void Log(string message)
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{
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Debug.Log(message);
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}
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[System.Diagnostics.Conditional("FLEXALON_LOG")]
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public static void Log(string message, FlexalonNode node)
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{
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Debug.Log(message + " (" + node?.GameObject?.name + ")");
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}
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[System.Diagnostics.Conditional("FLEXALON_LOG")]
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public static void Log(string message, FlexalonNode node, params object[] values)
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{
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Debug.Log(message + " (" + node?.GameObject?.name + "): " + string.Join(", ", values));
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}
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}
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}
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