using UnityEngine;
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using System.Collections.Generic;
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namespace Flexalon
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{
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/// <summary>
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/// Use a flexible layout to position children linearly along the x, y, or z axis.
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/// The sizes of the children are considered so that they are evenly spaced.
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/// </summary>
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[AddComponentMenu("Flexalon/Flexalon Flexible Layout"), HelpURL("https://www.flexalon.com/docs/flexibleLayout")]
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public class FlexalonFlexibleLayout : LayoutBase
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{
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/// <summary> Determines how the space between children is distributed. </summary>
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public enum GapOptions
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{
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/// <summary> The Gap/WrapGap property determines the space between children. </summary>
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Fixed,
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/// <summary> Space is added between children to fill the available space. </summary>
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SpaceBetween
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}
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[SerializeField]
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private Direction _direction = Direction.PositiveX;
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/// <summary> The direction in which objects are placed, one after the other. </summary>
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public Direction Direction
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{
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get { return _direction; }
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set { _direction = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private bool _wrap;
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/// <summary> If set, then the flexible layout will attempt to position children in a line
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/// along the Direction axis until it runs out of space. Then it will start the next line by
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/// following the wrap direction. Wrapping will only occur if the size of the Direction axis is
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/// set to any value other than "Layout". </summary>
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public bool Wrap
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{
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get { return _wrap; }
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set { _wrap = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Direction _wrapDirection = Direction.NegativeY;
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/// <summary> The direction to start a new line when wrapping. </summary>
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public Direction WrapDirection
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{
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get { return _wrapDirection; }
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set { _wrapDirection = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Align _horizontalAlign = Align.Center;
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/// <summary> Determines how the entire layout horizontally aligns to the parent's box. </summary>
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public Align HorizontalAlign
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{
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get { return _horizontalAlign; }
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set { _horizontalAlign = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Align _verticalAlign = Align.Center;
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/// /// <summary> Determines how the entire layout vertically aligns to the parent's box. </summary>
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public Align VerticalAlign
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{
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get { return _verticalAlign; }
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set { _verticalAlign = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Align _depthAlign = Align.Center;
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/// <summary> Determines how the entire layout aligns to the parent's box in depth. </summary>
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public Align DepthAlign
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{
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get { return _depthAlign; }
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set { _depthAlign = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Align _horizontalInnerAlign = Align.Center;
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/// <summary> The inner align property along the Direction axis will change how wrapped lines align
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/// with each other. The inner align property along the other two axes will change how each object lines
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/// up with all other objects. </summary>
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public Align HorizontalInnerAlign
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{
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get { return _horizontalInnerAlign; }
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set { _horizontalInnerAlign = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Align _verticalInnerAlign = Align.Center;
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/// <summary> The inner align property along the Direction axis will change how wrapped lines align
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/// with each other. The inner align property along the other two axes will change how each object lines
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/// up with all other objects. </summary>
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public Align VerticalInnerAlign
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{
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get { return _verticalInnerAlign; }
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set { _verticalInnerAlign = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private Align _depthInnerAlign = Align.Center;
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/// <summary> The inner align property along the Direction axis will change how wrapped lines align
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/// with each other. The inner align property along the other two axes will change how each object lines
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/// up with all other objects. </summary>
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public Align DepthInnerAlign
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{
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get { return _depthInnerAlign; }
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set { _depthInnerAlign = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private GapOptions _gapType = GapOptions.Fixed;
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/// <summary> Determines how the space between children is distributed. </summary>
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public GapOptions GapType
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{
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get { return _gapType; }
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set { _gapType = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private float _gap;
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/// <summary> Adds a gap between objects on the Direction axis. </summary>
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public float Gap
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{
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get { return _gap; }
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set
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{
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_gap = value;
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_gapType = GapOptions.Fixed;
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_node.MarkDirty();
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}
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}
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[SerializeField]
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private GapOptions _wrapGapType = GapOptions.Fixed;
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/// <summary> Determines how the space between lines is distributed. </summary>
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public GapOptions WrapGapType
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{
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get { return _wrapGapType; }
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set { _wrapGapType = value; _node.MarkDirty(); }
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}
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[SerializeField]
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private float _wrapGap;
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/// <summary> Adds a gap between objects on the Wrap Direction axis. </summary>
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public float WrapGap
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{
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get { return _wrapGap; }
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set
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{
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_wrapGap = value;
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_wrapGapType = GapOptions.Fixed;
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_node.MarkDirty();
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}
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}
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private class Line
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{
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public Vector3 Size = Vector3.zero;
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public Vector3 Position = Vector3.zero;
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public List<FlexalonNode> Children = new List<FlexalonNode>();
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public List<Vector3> ChildSizes = new List<Vector3>();
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public List<Vector3> ChildPositions = new List<Vector3>();
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}
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private List<Line> _lines = new List<Line>();
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private List<FlexItem> _flexItems = new List<FlexItem>();
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private void CreateLines(FlexalonNode node, int flexAxis, int wrapAxis, int thirdAxis, bool wrap, Vector3 size, float maxLineSize, bool measure)
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{
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_lines.Clear();
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if (node.Children.Count == 0)
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{
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return;
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}
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// Divide children into lines considering: size, child sizes.
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var line = new Line();
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_lines.Add(line);
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bool addGap = false;
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int i = 0;
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foreach (var child in node.Children)
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{
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var gap = (addGap && _gapType == GapOptions.Fixed ? _gap : 0);
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var childSize = measure ? child.GetMeasureSize(size) : child.GetArrangeSize();
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if (line.ChildSizes.Count > 0 && wrap &&
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line.Size[flexAxis] + childSize[flexAxis] + gap > maxLineSize)
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{
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line = new Line();
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_lines.Add(line);
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addGap = false;
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gap = 0;
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i++;
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}
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FlexalonLog.Log("FlexMeasure | Add child to line", child, i);
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FlexalonLog.Log("FlexMeasure | Child Size", child, childSize);
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line.ChildSizes.Add(childSize);
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line.Size[flexAxis] += childSize[flexAxis] + gap;
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line.Size[wrapAxis] = Mathf.Max(line.Size[wrapAxis], childSize[wrapAxis]);
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line.Size[thirdAxis] = Mathf.Max(line.Size[thirdAxis], childSize[thirdAxis]);
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line.Children.Add(child);
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addGap = true;
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}
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}
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private Vector3 MeasureTotalLineSize(bool wrap, int flexAxis, int wrapAxis, int thirdAxis)
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{
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Vector3 layoutSize = Vector3.zero;
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foreach (var line in _lines)
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{
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if (wrap)
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{
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layoutSize[flexAxis] = Mathf.Max(layoutSize[flexAxis], line.Size[flexAxis]);
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layoutSize[wrapAxis] += line.Size[wrapAxis];
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layoutSize[thirdAxis] = Mathf.Max(layoutSize[thirdAxis], line.Size[thirdAxis]);
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}
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else
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{
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for (int axis = 0; axis < 3; axis++)
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{
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layoutSize[axis] = Mathf.Max(layoutSize[axis], line.Size[axis]);
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}
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}
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}
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if (wrap && _wrapGapType == GapOptions.Fixed)
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{
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layoutSize[wrapAxis] += _wrapGap * (_lines.Count - 1);
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}
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return layoutSize;
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}
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private Vector3 MeasureLayoutSize(FlexalonNode node, bool wrap, int flexAxis, int wrapAxis, int thirdAxis, Vector3 size, Vector3 min, Vector3 max)
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{
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var layoutSize = MeasureTotalLineSize(wrap, flexAxis, wrapAxis, thirdAxis);
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for (int axis = 0; axis < 3; axis++)
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{
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if (node.GetSizeType((Axis)axis) == SizeType.Layout)
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{
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layoutSize[axis] = Mathf.Clamp(layoutSize[axis], min[axis], max[axis]);
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}
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else
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{
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layoutSize[axis] = size[axis];
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}
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}
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return layoutSize;
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}
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private void SetChildSize(Line line, int index, int axis, float size, float layoutSize)
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{
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var childSize = line.ChildSizes[index];
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line.Children[index].SetShrinkFillSize(axis, size, layoutSize, true);
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childSize[axis] = size;
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line.ChildSizes[index] = childSize;
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}
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private void FillFlexAxis(float size, int flexAxis)
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{
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var gap = _gapType == GapOptions.Fixed ? _gap : 0;
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foreach (var line in _lines)
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{
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var remainingSpace = size - line.Size[flexAxis];
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if (Mathf.Abs(remainingSpace) <= 1e-6f)
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{
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continue;
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}
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_flexItems.Clear();
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for (int i = 0; i < line.Children.Count; i++)
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{
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_flexItems.Add(Flex.CreateFlexItem(
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line.Children[i], flexAxis, line.ChildSizes[i][flexAxis], line.Size[flexAxis], size));
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}
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Flex.GrowOrShrink(_flexItems, line.Size[flexAxis], size, gap);
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for (int i = 0; i < line.Children.Count; i++)
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{
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SetChildSize(line, i, flexAxis, _flexItems[i].FinalSize, size);
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}
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}
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}
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private void FillWrapAxis(float size, int wrapAxis)
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{
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_flexItems.Clear();
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float remainingSpace = size;
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var gap = _wrapGapType == GapOptions.Fixed ? _wrapGap : 0;
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foreach (var line in _lines)
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{
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var item = new FlexItem();
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item.StartSize = line.Size[wrapAxis];
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item.MaxSize = line.Children[0].GetMaxSize(wrapAxis, size);
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item.ShrinkFactor = line.Size[wrapAxis] / size;
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item.FinalSize = line.Size[wrapAxis];
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for (int i = 0; i < line.Children.Count; i++)
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{
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var child = line.Children[i];
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if (child.CanShrink(wrapAxis))
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{
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item.MinSize = Mathf.Max(child.GetMinSize(wrapAxis, size), item.MinSize);
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}
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else
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{
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item.MinSize = Mathf.Max(line.ChildSizes[i][wrapAxis], item.MinSize);
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}
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item.MaxSize = Mathf.Max(child.GetMaxSize(wrapAxis, size), item.MaxSize);
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if (child.GetSizeType(wrapAxis) == SizeType.Fill)
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{
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item.GrowFactor = Mathf.Max(child.SizeOfParent[wrapAxis], item.GrowFactor);
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}
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}
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remainingSpace -= line.Size[wrapAxis];
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_flexItems.Add(item);
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}
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if (Mathf.Abs(remainingSpace) > 1e-6)
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{
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Flex.GrowOrShrink(_flexItems, size - remainingSpace, size, gap);
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}
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for (int l = 0; l < _lines.Count; l++)
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{
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var line = _lines[l];
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var item = _flexItems[l];
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for (int i = 0; i < line.Children.Count; i++)
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{
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var child = line.Children[i];
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if (child.GetSizeType(wrapAxis) == SizeType.Fill)
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{
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var newSize = child.SizeOfParent[wrapAxis] * size;
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var minSize = child.GetMinSize(wrapAxis, size);
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var maxSize = child.GetMaxSize(wrapAxis, size);
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maxSize = Mathf.Min(maxSize, item.FinalSize);
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newSize = Mathf.Clamp(newSize, minSize, maxSize);
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SetChildSize(line, i, wrapAxis, newSize, size);
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}
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else
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{
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SetChildSize(line, i, wrapAxis, item.FinalSize, size);
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}
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}
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}
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}
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private void FillThirdAxis(float size, int thirdAxis)
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{
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foreach (var child in _node.Children)
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{
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child.SetShrinkFillSize(thirdAxis, size, size);
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}
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}
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private void UpdateFillSizes(Vector3 size, int flexAxis, int wrapAxis, int thirdAxis)
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{
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FillFlexAxis(size[flexAxis], flexAxis);
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FillWrapAxis(size[wrapAxis], wrapAxis);
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FillThirdAxis(size[thirdAxis], thirdAxis);
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}
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/// <inheritdoc />
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public override Bounds Measure(FlexalonNode node, Vector3 size, Vector3 min, Vector3 max)
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{
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FlexalonLog.Log("FlexMeasure | Size", node, size);
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// Gather useful data
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var flexAxis = (int) Math.GetAxisFromDirection(_direction);
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var otherAxes = Math.GetOtherAxes(flexAxis);
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bool childrenSizeFlexAxis = node.GetSizeType(flexAxis) == SizeType.Layout;
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var wrapAxis = (int) Math.GetAxisFromDirection(_wrapDirection);
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if (wrapAxis == flexAxis)
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{
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wrapAxis = otherAxes.Item1;
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}
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var thirdAxis = (wrapAxis == otherAxes.Item1 ? otherAxes.Item2 : otherAxes.Item1);
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bool wrap = (flexAxis != wrapAxis) && _wrap;
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var maxLineSize = childrenSizeFlexAxis ? max[flexAxis] : size[flexAxis];
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FlexalonLog.Log("FlexMeasure | Flex Axis", node, flexAxis);
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FlexalonLog.Log("FlexMeasure | Wrap Axis", node, wrapAxis);
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FlexalonLog.Log("FlexMeasure | Third Axis", node, thirdAxis);
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FlexalonLog.Log("FlexMeasure | Wrap", node, wrap);
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CreateLines(node, flexAxis, wrapAxis, thirdAxis, wrap, size, maxLineSize, true);
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for (int i = 0; i < _lines.Count; i++)
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{
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FlexalonLog.Log("FlexMeasure | Line size " + i + " " + _lines[i].Size);
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}
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Vector3 layoutSize = MeasureLayoutSize(node, wrap, flexAxis, wrapAxis, thirdAxis, size, min, max);
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FlexalonLog.Log("FlexMeasure | Total Layout Size", node, layoutSize);
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UpdateFillSizes(layoutSize, flexAxis, wrapAxis, thirdAxis);
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return new Bounds(Vector3.zero, layoutSize);
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}
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/// <inheritdoc />
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public override void Arrange(FlexalonNode node, Vector3 layoutSize)
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{
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FlexalonLog.Log("FlexArrange | LayoutSize", node, layoutSize);
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// Gather useful data
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var flexAxis = (int) Math.GetAxisFromDirection(_direction);
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bool childrenSizeFlexAxis = node.GetSizeType(flexAxis) == SizeType.Layout;
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var otherAxes = Math.GetOtherAxes(flexAxis);
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var wrapAxis = (int) Math.GetAxisFromDirection(_wrapDirection);
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if (wrapAxis == flexAxis)
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{
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wrapAxis = otherAxes.Item1;
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}
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var thirdAxis = (wrapAxis == otherAxes.Item1 ? otherAxes.Item2 : otherAxes.Item1);
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bool wrap = (flexAxis != wrapAxis) && _wrap;
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var flexDirection = Math.GetPositiveFromDirection(_direction);
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var wrapDirection = Math.GetPositiveFromDirection(_wrapDirection);
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var align = new Align[] { _horizontalAlign, _verticalAlign, _depthAlign };
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var innerAlign = new Align[] { _horizontalInnerAlign, _verticalInnerAlign, _depthInnerAlign };
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FlexalonLog.Log("FlexArrange | Flex Direction", node, _direction);
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FlexalonLog.Log("FlexArrange | Wrap Direction", node, _wrapDirection);
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FlexalonLog.Log("FlexArrange | Third Axis", node, thirdAxis);
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FlexalonLog.Log("FlexArrange | Wrap", node, wrap);
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CreateLines(node, flexAxis, wrapAxis, thirdAxis, wrap, layoutSize, layoutSize[flexAxis], false);
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// Position children within _lines. Consider: line size, child size, flexInnerAlign
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{
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foreach (var line in _lines)
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{
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float lineGap = 0;
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if (line.Children.Count > 1)
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{
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switch (_gapType)
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{
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case GapOptions.Fixed:
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lineGap = _gap;
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break;
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case GapOptions.SpaceBetween:
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lineGap = (layoutSize[flexAxis] - line.Size[flexAxis]) / (line.Children.Count - 1);
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line.Size[flexAxis] = layoutSize[flexAxis];
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break;
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}
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}
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float nextChildPosition = flexDirection * -line.Size[flexAxis] / 2;
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foreach (var childSize in line.ChildSizes)
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{
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Vector3 childPosition = Vector3.zero;
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childPosition[flexAxis] = nextChildPosition + flexDirection * childSize[flexAxis] / 2;
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childPosition[otherAxes.Item1] = Math.Align(
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childSize, line.Size, otherAxes.Item1, innerAlign[otherAxes.Item1]);
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childPosition[otherAxes.Item2] = Math.Align(
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childSize, line.Size, otherAxes.Item2, innerAlign[otherAxes.Item2]);
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line.ChildPositions.Add(childPosition);
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nextChildPosition += flexDirection * (childSize[flexAxis] + lineGap);
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}
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}
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}
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for (int i = 0; i < _lines.Count; i++)
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{
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for (int j = 0; j < _lines[i].ChildPositions.Count; j++)
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{
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FlexalonLog.Log("FlexArrange | Child Size", _lines[i].Children[j], _lines[i].ChildSizes[j]);
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FlexalonLog.Log("FlexArrange | Child Position", _lines[i].Children[j], _lines[i].ChildPositions[j]);
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}
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}
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Vector3 totalLineSize = MeasureTotalLineSize(wrap, flexAxis, wrapAxis, thirdAxis);
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FlexalonLog.Log("FlexArrange | Total Line Size", node, totalLineSize);
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// Position lines in total line size, consider: totalLineSize, innerAlign
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{
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if (wrap)
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{
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float wrapGap = 0;
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if (_lines.Count > 1)
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{
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switch (_wrapGapType)
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{
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case GapOptions.Fixed:
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wrapGap = _wrapGap;
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break;
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case GapOptions.SpaceBetween:
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wrapGap = (layoutSize[wrapAxis] - totalLineSize[wrapAxis]) / (_lines.Count - 1);
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totalLineSize[wrapAxis] = layoutSize[wrapAxis];
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break;
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}
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}
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float nextLinePosition = wrapDirection * -totalLineSize[wrapAxis] / 2;
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foreach (var line in _lines)
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{
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line.Position[wrapAxis] = nextLinePosition + wrapDirection * line.Size[wrapAxis] / 2;
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line.Position[flexAxis] = Math.Align(
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line.Size, totalLineSize, flexAxis, innerAlign[flexAxis]);
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line.Position[thirdAxis] = Math.Align(
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line.Size, totalLineSize, thirdAxis, innerAlign[thirdAxis]);
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nextLinePosition += wrapDirection * line.Size[wrapAxis] + wrapGap * wrapDirection;
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}
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}
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else
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{
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for (int axis = 0; axis < 3; axis++)
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{
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_lines[0].Position[axis] = Math.Align(
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_lines[0].Size, totalLineSize, axis, innerAlign[axis]);
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}
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}
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}
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for (int i = 0; i < _lines.Count; i++)
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{
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FlexalonLog.Log("FlexArrange | Line position " + i + " " + _lines[i].Position);
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}
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// Align the total line size within the size
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Vector3 alignOffset = Vector3.zero;
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for (int axis = 0; axis < 3; axis++)
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{
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alignOffset[axis] = Math.Align(totalLineSize, layoutSize, axis, align[axis]);
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}
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FlexalonLog.Log("FlexArrange | alignOffset", node, alignOffset);
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// Assign final child positions
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int childIndex = 0;
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foreach (var line in _lines)
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{
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foreach (var childPosition in line.ChildPositions)
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{
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var child = node.Children[childIndex];
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var result = alignOffset + line.Position + childPosition;
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child.SetPositionResult(result);
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child.SetRotationResult(Quaternion.identity);
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FlexalonLog.Log("FlexArrange | FinalChildPosition", child, result);
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childIndex++;
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}
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}
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_lines.Clear();
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}
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}
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}
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