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Added loading screen, moved tilemap generation to coroutine
miepzerino
2023-12-23
eab47305629d96d19626e10b649ba4247d1f55f5
[Testing_Sandbox.git]
/
Assets
/
Scripts
/
Enums
/
DrillDirection.cs
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using System.Reflection;
using System;
using UnityEditor;
using UnityEngine;
namespace Assets.Scripts.Enums
{
public enum DrillDirection
{
Down = 0,
Left = 1,
Right = 2,
}
}