using System.Collections;
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using UnityEngine;
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internal class AnimationStrings
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{
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internal class Player
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{
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internal static string isMoving = "IsMoving";
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internal static string isFlying = "IsFlying";
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public static string isDrillingLeftRight = "IsDrillingLeftRight";
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public static string isDrillingDown = "IsDrillingDown";
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public static string timeToDrill = "TimeToDrill";
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internal static string isGrounded = "IsGrounded";
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public static string isAtWall = "IsAtWall";
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public static string isAtCeiling = "IsAtCeiling";
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}
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public static string isAlive = "IsAlive";
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public static string canMove = "CanMove";
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}
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