miepzerino
2023-12-15 026c01967d1ac180accca3b4e458cb9455487b21
Assets/Scripts/PlayerController.cs
@@ -8,6 +8,8 @@
{
    public float moveSpeed = 5f;
    public float maxFallSpeed = -20f;
    public float maxFallSpeedDamge = -10f;
    private float maxFallSpeedCurrent = 0f;
    Vector2 moveInput;
    Rigidbody2D rb;
@@ -15,6 +17,7 @@
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    Damageable health;
    [SerializeField]
    private bool _isMoving;
@@ -56,7 +59,9 @@
        }
    }
    public bool CanMove { get
    public bool CanMove
    {
        get
        {
            return animator.GetBool(AnimationStrings.canMove);
        }
@@ -70,6 +75,7 @@
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
        health = GetComponent<Damageable>();
    }
    private void FixedUpdate()
@@ -98,6 +104,25 @@
            {
                // moving upwards no falling
                rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
            }
        }
        if (touchingDirections.IsGrounded)
        {
            if (maxFallSpeedCurrent < maxFallSpeedDamge)
            {
                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
                maxFallSpeedCurrent = 0;
            }
        }
        else if (IsFlying)
        {
            maxFallSpeedCurrent = rb.velocity.y;
        }
        else
        {
            if (maxFallSpeedCurrent > rb.velocity.y)
            {
                maxFallSpeedCurrent = rb.velocity.y;
            }
        }
    }
@@ -134,6 +159,11 @@
        }
    }
    public void TakeFallDamage(int fallDamage)
    {
        health.Hit(fallDamage);
    }
    //public void OnRun(InputAction.CallbackContext context)
    //{
    //    if (context.started) // Button pressed