miepzerino
2023-12-19 07fdedc8529dadd02c0b0940dc38f8a00e93c0a0
Assets/Scripts/PlayerController.cs
@@ -1,3 +1,4 @@
using Assets.Scripts.Helpers;
using System;
using System.ComponentModel.Design;
using UnityEngine;
@@ -8,12 +9,16 @@
{
    public float moveSpeed = 5f;
    public float maxFallSpeed = -20f;
    public float maxFallSpeedDamge = -10f;
    private float maxFallSpeedCurrent = 0f;
    Vector2 moveInput;
    Rigidbody2D rb;
    public Rigidbody2D rb;
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    public Damageable health;
    [SerializeField]
    private bool _isMoving;
@@ -23,7 +28,7 @@
        private set
        {
            _isMoving = value;
            animator.SetBool(AnimationStrings.Player.IsMoving, value);
            animator.SetBool(AnimationStrings.Player.isMoving, value);
        }
    }
@@ -35,8 +40,8 @@
        private set
        {
            _isFlying = value;
            animator.SetBool(AnimationStrings.Player.IsFlying, value);
            animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
            animator.SetBool(AnimationStrings.Player.isFlying, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
        }
    }
@@ -55,23 +60,34 @@
        }
    }
    public bool CanMove
    {
        get
        {
            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
        }
    }
    private void Awake()
    {
        rb = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
    }
    // Start is called before the first frame update
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
        touchingDirections = GetComponent<TouchingDirections>();
        health = GetComponent<Damageable>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
            uiManager.GetComponent<GameManager>().GameLoaded();
            SaveData save = SaveSystem.LoadPlayer();
            health.MaxHealth = save.maxHealth;
            health.Health = save.health;
            transform.position = VectorHelper.ConvertToVector3(save.position);
            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
            SaveSystem.isGameLoaded = false;
        }
    }
    private void FixedUpdate()
@@ -102,18 +118,45 @@
                rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
            }
        }
        if (touchingDirections.IsGrounded)
        {
            if (maxFallSpeedCurrent < maxFallSpeedDamge)
            {
                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
                maxFallSpeedCurrent = 0;
            }
        }
        else if (IsFlying)
        {
            maxFallSpeedCurrent = rb.velocity.y;
        }
        else
        {
            if (maxFallSpeedCurrent > rb.velocity.y)
            {
                maxFallSpeedCurrent = rb.velocity.y;
            }
        }
    }
    public void OnMove(InputAction.CallbackContext context)
    {
        moveInput = context.ReadValue<Vector2>();
        if (CanMove)
        {
            moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
            IsMoving = moveInput.x != 0;
        IsFlying = (moveInput.y != 0);
            IsFlying = (moveInput.y != 0);
        SetFacingDirection(moveInput);
            SetFacingDirection(moveInput);
        }
        else
        {
            IsMoving = false;
            IsFlying = false;
            moveInput = Vector2.zero;
        }
    }
    private void SetFacingDirection(Vector2 moveInput)
@@ -128,6 +171,16 @@
        }
    }
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
    }
    public void TakeFallDamage(int fallDamage)
    {
        TakeDamage(fallDamage);
    }
    //public void OnRun(InputAction.CallbackContext context)
    //{
    //    if (context.started) // Button pressed