miepzerino
2025-04-06 1ad7266ade6e7db1976436d4cd322dc72c20d4bb
Assets/Scripts/UI/PauseMenu.cs
@@ -65,7 +65,7 @@
        Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
        SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData()));
        animator.SetTrigger("GameSaved");
    }