miepzerino
2023-12-16 1d74f3204692bb69aabf3c57fbdf4601a31a311f
Assets/Scripts/Pickup.cs
@@ -12,10 +12,13 @@
    private void OnTriggerEnter2D(Collider2D collision)
    {
        // get <Damageable> object if collision object has it
        Damageable damageable = collision.GetComponent<Damageable>();
        // OnTrigger with <Damageable>
        if (damageable)
        {
            // Pickup health if not at max HP
            if (damageable.Heal(healthRestore))
            {
                Destroy(gameObject);
@@ -25,11 +28,13 @@
    private void OnTriggerStay2D(Collider2D collision)
    {
        // pickup while inside collision
        OnTriggerEnter2D(collision);
    }
    private void Update()
    {
        // rotate pickup object
        transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
    }
}