Assets/Scripts/PlayerController.cs
@@ -18,7 +18,7 @@ private set { _isMoving = value; animator.SetBool("IsMoving", value); animator.SetBool(AnimationStrings.Player.IsMoving, value); } } @@ -30,7 +30,7 @@ private set { _isFlying = value; animator.SetBool("IsFlying", value); animator.SetBool(AnimationStrings.Player.IsFlying, value); rotorSprite.enabled = value; } } @@ -75,8 +75,6 @@ private void FixedUpdate() { Debug.Log(moveInput.x); if (moveInput.y == 0) { if (rb.velocity.y <= maxFallSpeed)