miepzerino
2023-12-25 3d9870b82513c2aeb474e2f131a61708d9046247
Assets/Scripts/Managers/MainMenuManager.cs
@@ -9,14 +9,20 @@
{
    [SerializeField]
    public SceneAsset startGameScene;
    public LevelChanger levelChanger;
    private void Start()
    {
        SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
    }
    public void StartGame()
    {
        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
        SceneManager.LoadScene(startGameScene.name);
        SaveSystem.isGameLoaded = false;
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void LoadGame()
    {
        SaveSystem.isGameLoaded = true;
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void EndGame()