miepzerino
2023-12-25 3d9870b82513c2aeb474e2f131a61708d9046247
Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Collections;
using System.ComponentModel.Design;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : MonoBehaviour
@@ -29,12 +25,12 @@
    TouchingDirections touchingDirections;
    // Time it takes to drill
    public float drillingTime = 1f;
    private float drillingTime = 1f;
    private float timeSinceDrill = 0f;
    private bool drillToPosition;
    private Vector3 drillTilePosition;
    private Vector3 drillOriginalPosition;
    [SerializeField]
    private bool _isMoving;
    public bool IsMoving
@@ -59,15 +55,63 @@
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
        }
    }
    [SerializeField]
    private bool _isDrilling;
    public bool IsDrilling
    {
        get { return _isDrilling; }
        get { return IsDrillingDown || IsDrillingLeftRight; }
        set
        {
            _isDrilling = value;
            //animator.SetBool(AnimationStrings.Player.isDrilling, value);
            if (value)
            {
                Debug.Assert(false, "Can't set IsDrilling this way, use IsDrillingLeftRight or IsDrillingDown!");
            }
            if (IsDrillingDown)
            {
                IsDrillingDown = false;
            }
            if (IsDrillingLeftRight)
            {
                IsDrillingLeftRight = false;
            }
        }
    }
    [SerializeField]
    private bool _isDrillingLeftRight;
    public bool IsDrillingLeftRight
    {
        get { return _isDrillingLeftRight; }
        set
        {
            _isDrillingLeftRight = value;
            animator.SetBool(AnimationStrings.Player.isDrillingLeftRight, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, false);
            if (value)
            {
                animator.speed = 1 / drillingTime;
            }
            else
            {
                animator.speed = 1f;
            }
        }
    }
    [SerializeField]
    private bool _isDrillingDown;
    public bool IsDrillingDown
    {
        get { return _isDrillingDown; }
        set
        {
            _isDrillingDown = value;
            animator.SetBool(AnimationStrings.Player.isDrillingDown, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, false);
            if (value)
            {
                animator.speed = 1 / drillingTime;
            }
            else
            {
                animator.speed = 1f;
            }
        }
    }
@@ -97,11 +141,13 @@
    private void OnEnable()
    {
        CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
        //CharacterEvents.characterDrillingToPositionAbort += (DrillingToPositionAbort);
    }
    private void OnDisable()
    {
        CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
        //CharacterEvents.characterDrillingToPositionAbort -= (DrillingToPositionAbort);
    }
    private void Awake()
@@ -114,15 +160,17 @@
        boxCollider = GetComponent<BoxCollider2D>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
            uiManager.GetComponent<GameManager>().GameLoaded();
            SaveData save = SaveSystem.LoadPlayer();
            health.MaxHealth = save.maxHealth;
            health.Health = save.health;
            transform.position = VectorHelper.ConvertToVector3(save.position);
            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
            SaveSystem.isGameLoaded = false;
            LoadPlayer();
        }
    }
    private void LoadPlayer()
    {
        SaveDataPlayer save = SaveSystem.LoadPlayer();
        health.MaxHealth = save.maxHealth;
        health.Health = save.health;
        transform.position = VectorHelper.ConvertToVector3(save.position);
        rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
    }
    private void FixedUpdate()
@@ -247,18 +295,33 @@
            case DrillDirection.Down:
                touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
                break;
            default:
                Debug.Assert(false, "Add DrillDirection here!");
                break;
        }
        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
        {
            boxCollider.enabled = false;
            IsDrilling = true;
            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
        }
    }
    private void DrillingToPosition(Vector3 tilePosition)
    private void DrillingToPosition(Vector3 tilePosition, DrillDirection drillDirection)
    {
        boxCollider.enabled = false;
        switch (drillDirection)
        {
            case DrillDirection.Left:
            case DrillDirection.Right:
                IsDrillingLeftRight = true;
                break;
            case DrillDirection.Down:
                IsDrillingDown = true;
                break;
            default:
                Debug.Assert(false, "Add DrillDirection here!");
                break;
        }
        //Debug.Log("DrillingToPosition() called");
        //Debug.Log(gameObject.transform.position);
        drillToPosition = true;
@@ -267,6 +330,17 @@
        drillOriginalPosition = gameObject.transform.position;
        //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
    }
    //private void DrillingToPositionAbort()
    //{
    //    IsDrilling = false;
    //    //Debug.Log("DrillingToPosition() called");
    //    //Debug.Log(gameObject.transform.position);
    //    drillToPosition = false;
    //    //drillTilePosition = null;
    //    //Debug.Log("drillTilePosition: " + drillTilePosition);
    //    drillOriginalPosition = gameObject.transform.position;
    //    //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
    //}
    //private void DrillLeftOrRight()
    //{