miepzerino
2023-12-14 4149ece4bf9e151ead4ae28f6526ef722928d4a4
Assets/Scripts/PlayerController.cs
@@ -14,6 +14,7 @@
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    [SerializeField]
    private bool _isMoving;
@@ -60,6 +61,7 @@
        rb = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
    }
    // Start is called before the first frame update