Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@ using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -8,6 +9,7 @@ public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0); public SoundName soundName; private void OnTriggerEnter2D(Collider2D collision) @@ -21,6 +23,7 @@ // Pickup health if not at max HP if (damageable.Heal(healthRestore)) { SoundManager.instance.PlaySoundAtPoint(gameObject, soundName); Destroy(gameObject); } }