miepzerino
2023-12-18 474252bdfe25f5491679e181938fe2ea850132f4
Assets/Scripts/PlayerController.cs
@@ -1,3 +1,4 @@
using System;
using System.ComponentModel.Design;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -7,27 +8,74 @@
{
    public float moveSpeed = 5f;
    public float maxFallSpeed = -20f;
    public float maxFallSpeedDamge = -10f;
    private float maxFallSpeedCurrent = 0f;
    Vector2 moveInput;
    public bool IsMoving { get; private set; }
    Rigidbody2D rb;
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    Damageable health;
    [SerializeField]
    private bool _isMoving;
    public bool IsMoving
    {
        get { return _isMoving; }
        private set
        {
            _isMoving = value;
            animator.SetBool(AnimationStrings.Player.isMoving, value);
        }
    }
    [SerializeField]
    private bool _isFlying;
    public bool IsFlying
    {
        get { return _isFlying; }
        private set
        {
            _isFlying = value;
            animator.SetBool(AnimationStrings.Player.isFlying, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
        }
    }
    private bool _isFacingRight = true;
    public bool IsFacingRight
    {
        get { return _isFacingRight; }
        set
        {
            if (_isFacingRight != value)
            {
                transform.localScale *= new Vector2(-1, 1);
            }
            _isFacingRight = value;
        }
    }
    public bool CanMove
    {
        get
        {
            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
        }
    }
    private void Awake()
    {
        rb = GetComponent<Rigidbody2D>();
    }
    // Start is called before the first frame update
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
        health = GetComponent<Damageable>();
    }
    private void FixedUpdate()
@@ -58,13 +106,79 @@
                rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
            }
        }
        if (touchingDirections.IsGrounded)
        {
            if (maxFallSpeedCurrent < maxFallSpeedDamge)
            {
                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
                maxFallSpeedCurrent = 0;
            }
        }
        else if (IsFlying)
        {
            maxFallSpeedCurrent = rb.velocity.y;
        }
        else
        {
            if (maxFallSpeedCurrent > rb.velocity.y)
            {
                maxFallSpeedCurrent = rb.velocity.y;
            }
        }
    }
    public void OnMove(InputAction.CallbackContext context)
    {
        moveInput = context.ReadValue<Vector2>();
        if (CanMove)
        {
            moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput != Vector2.zero;
            IsMoving = moveInput.x != 0;
            IsFlying = (moveInput.y != 0);
            SetFacingDirection(moveInput);
        }
        else
        {
            IsMoving = false;
            IsFlying = false;
            moveInput = Vector2.zero;
        }
    }
    private void SetFacingDirection(Vector2 moveInput)
    {
        if (moveInput.x > 0 && !IsFacingRight)
        {
            IsFacingRight = true;
        }
        else if (moveInput.x < 0 && IsFacingRight)
        {
            IsFacingRight = false;
        }
    }
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
    }
    public void TakeFallDamage(int fallDamage)
    {
        TakeDamage(fallDamage);
    }
    //public void OnRun(InputAction.CallbackContext context)
    //{
    //    if (context.started) // Button pressed
    //    {
    //        _isRunning = true;
    //    }
    //    else if (context.canceled) // Button released
    //    {
    //        _isRunning = false;
    //    }
    //}
}