| | |
| | | { |
| | | internal class Player |
| | | { |
| | | internal static string IsMoving = "IsMoving"; |
| | | internal static string IsFlying = "IsFlying"; |
| | | internal static string isMoving = "IsMoving"; |
| | | internal static string isFlying = "IsFlying"; |
| | | public static string isDrillingLeftRight = "IsDrillingLeftRight"; |
| | | public static string isDrillingDown = "IsDrillingDown"; |
| | | public static string timeToDrill = "TimeToDrill"; |
| | | |
| | | internal static string IsGrounded = "IsGrounded"; |
| | | internal static string isGrounded = "IsGrounded"; |
| | | |
| | | public static string isAtWall = "IsAtWall"; |
| | | public static string isAtCeiling = "IsAtCeiling"; |
| | | } |
| | | public static string isAlive = "IsAlive"; |
| | | public static string canMove = "CanMove"; |
| | | } |