Assets/Scripts/Events/CharacterEvents.cs
@@ -9,4 +9,6 @@ public static UnityAction<GameObject, int> characterDamaged; public static UnityAction<GameObject, int> characterHealed; public static UnityAction<ContactPoint2D, DrillDirection> characterDrill; public static UnityAction<Vector3, DrillDirection> characterDrillingToPosition; public static UnityAction characterDrillingToPositionAbort; }