| | |
| | | using Assets.Scripts.Enums; |
| | | using Assets.Scripts.Helpers; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | |
| | | Debug.Log("More than one SoundManager in the Scene."); |
| | | if (instance != this) |
| | | { |
| | | GameObject gameObjectToDelete = SoundManager.instance.gameObject; |
| | | instance = this; |
| | | //GameObject gameObjectToDelete = SoundManager.instance.gameObject; |
| | | //instance = this; |
| | | //Debug.Log("deleted wrong soundManager"); |
| | | //Destroy(gameObjectToDelete); |
| | | Debug.Log("deleted wrong soundManager"); |
| | | Destroy(gameObjectToDelete); |
| | | Destroy(this.gameObject); |
| | | return; |
| | | } |
| | | } |
| | | else |