Assets/Scripts/Enums/AudioMixerGroupEnum.cs
@@ -2,16 +2,17 @@ using System; using UnityEditor; using UnityEngine; using Assets.Scripts.Attributes; namespace Assets.Scripts.Enums { public enum AudioMixerGroupEnum { [StringValue("Music")] [StringValueAttribute("Music")] Music = 1, [StringValue("Player")] [StringValueAttribute("Player")] Player = 2, [StringValue("SFX")] [StringValueAttribute("SFX")] SFX = 3, } }