miepzerino
2025-04-02 58cfba74c0c32eb22d138117ead153d04155e32b
Assets/Scripts/Managers/GameManager.cs
@@ -25,6 +25,8 @@
    [NonSerialized]
    public List<Vector3Int> destroyedTiles = new List<Vector3Int>();
    public GameObject pickups;
    public Tilemap fogTilemap;
    public FogOfWar fogOfWar;
    private void Awake()
    {
@@ -52,6 +54,7 @@
        SaveDataMap mapState = SaveSystem.LoadMapState();
        if (mapState != null)
        {
            //fogOfWar.LoadFromSaveData(mapState.fogOfWarData);
            generateTileMap.SetSettingsFromSeed(mapState.seed);
            if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0)
            {