| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Reflection; |
| | | using Unity.VisualScripting.Dependencies.NCalc; |
| | | using UnityEngine; |
| | | using static UnityEngine.Rendering.DebugUI; |
| | | |
| | |
| | | result[0] = value.x; |
| | | result[1] = value.y; |
| | | result[2] = value.z; |
| | | return result; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Will get a float array for a given vector2 value |
| | | /// </summary> |
| | | /// <param name="value"></param> |
| | | /// <returns>float[x,y]</returns> |
| | | public static float[] ConvertToFloatArray(this Vector2 value) |
| | | { |
| | | float[] result = new float[2]; |
| | | result[0] = value.x; |
| | | result[1] = value.y; |
| | | return result; |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Will get a float array for a given vector2 value |
| | | /// </summary> |
| | | /// <param name="value"></param> |
| | | /// <returns>float[x,y]</returns> |
| | | public static float[] ConvertToFloatArray(this Vector2 value) |
| | | { |
| | | float[] result = new float[2]; |
| | | result[0] = value.x; |
| | | result[1] = value.y; |
| | | return result; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Will get a vector2 for a given float array value |
| | | /// </summary> |
| | | /// <param name="value"></param> |
| | |
| | | } |
| | | return result; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Will get a float array for a given vector2 value |
| | | /// </summary> |
| | | /// <param name="value"></param> |
| | | /// <returns>float[x,y]</returns> |
| | | public static List<int[]> ConvertToListIntArray(this List<Vector3Int> value) |
| | | { |
| | | List<int[]> result = new List<int[]>(); |
| | | for (int i = 0; i < value.Count; i++) |
| | | { |
| | | int[] intVector = new int[2]; |
| | | intVector[0] = value[i].x; |
| | | intVector[1] = value[i].y; |
| | | result.Add(intVector); |
| | | } |
| | | return result; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// Will get a vector2 for a given float array value |
| | | /// </summary> |
| | | /// <param name="value"></param> |
| | | /// <returns>Vector2</returns> |
| | | public static List<Vector3Int> ConvertToVector3Int(this List<int[]> value) |
| | | { |
| | | List<Vector3Int> result = new List<Vector3Int>(); |
| | | if (value != null && value.Count > 0) |
| | | { |
| | | for (int i = 0; i < value.Count; i++) |
| | | { |
| | | Vector3Int vector = new Vector3Int(); |
| | | vector.x = value[0][0]; |
| | | vector.y = value[0][1]; |
| | | result.Add(vector); |
| | | } |
| | | |
| | | } |
| | | return result; |
| | | } |
| | | |
| | | public static Vector3Int ConvertToVector3Int(this int[] value) |
| | | { |
| | | Vector3Int result = new Vector3Int(); |
| | | switch (value.Length) |
| | | { |
| | | case 2: |
| | | result.x = value[0]; |
| | | result.y = value[1]; |
| | | break; |
| | | case 3: |
| | | result.x = value[0]; |
| | | result.y = value[1]; |
| | | result.z = value[2]; |
| | | break; |
| | | default: |
| | | Debug.Assert(false, "ConvertToVector3Int() got wrong array size, expected size is 2 or 3. recieved size: " + value.Length); |
| | | break; |
| | | } |
| | | return result; |
| | | } |
| | | } |
| | | } |