miepzerino
2023-12-27 60aa8e85d058fccb1fa5e3952975d03d99778c6a
Assets/Scripts/PlayerController.cs
@@ -25,12 +25,13 @@
    TouchingDirections touchingDirections;
    // Time it takes to drill
    public float drillingTime = 1f;
    [SerializeField]
    private float drillingTime = 1f;
    private float timeSinceDrill = 0f;
    private bool drillToPosition;
    private Vector3 drillTilePosition;
    private Vector3 drillOriginalPosition;
    [SerializeField]
    private bool _isMoving;
    public bool IsMoving
@@ -55,15 +56,63 @@
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
        }
    }
    [SerializeField]
    private bool _isDrilling;
    public bool IsDrilling
    {
        get { return _isDrilling; }
        get { return IsDrillingDown || IsDrillingLeftRight; }
        set
        {
            _isDrilling = value;
            //animator.SetBool(AnimationStrings.Player.isDrilling, value);
            if (value)
            {
                Debug.Assert(false, "Can't set IsDrilling this way, use IsDrillingLeftRight or IsDrillingDown!");
            }
            if (IsDrillingDown)
            {
                IsDrillingDown = false;
            }
            if (IsDrillingLeftRight)
            {
                IsDrillingLeftRight = false;
            }
        }
    }
    [SerializeField]
    private bool _isDrillingLeftRight;
    public bool IsDrillingLeftRight
    {
        get { return _isDrillingLeftRight; }
        set
        {
            _isDrillingLeftRight = value;
            animator.SetBool(AnimationStrings.Player.isDrillingLeftRight, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, false);
            if (value)
            {
                animator.speed = 1 / drillingTime;
            }
            else
            {
                animator.speed = 1f;
            }
        }
    }
    [SerializeField]
    private bool _isDrillingDown;
    public bool IsDrillingDown
    {
        get { return _isDrillingDown; }
        set
        {
            _isDrillingDown = value;
            animator.SetBool(AnimationStrings.Player.isDrillingDown, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, false);
            if (value)
            {
                animator.speed = 1 / drillingTime;
            }
            else
            {
                animator.speed = 1f;
            }
        }
    }
@@ -93,11 +142,13 @@
    private void OnEnable()
    {
        CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
        //CharacterEvents.characterDrillingToPositionAbort += (DrillingToPositionAbort);
    }
    private void OnDisable()
    {
        CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
        //CharacterEvents.characterDrillingToPositionAbort -= (DrillingToPositionAbort);
    }
    private void Awake()
@@ -245,18 +296,33 @@
            case DrillDirection.Down:
                touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
                break;
            default:
                Debug.Assert(false, "Add DrillDirection here!");
                break;
        }
        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
        {
            boxCollider.enabled = false;
            IsDrilling = true;
            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
        }
    }
    private void DrillingToPosition(Vector3 tilePosition)
    private void DrillingToPosition(Vector3 tilePosition, DrillDirection drillDirection)
    {
        boxCollider.enabled = false;
        switch (drillDirection)
        {
            case DrillDirection.Left:
            case DrillDirection.Right:
                IsDrillingLeftRight = true;
                break;
            case DrillDirection.Down:
                IsDrillingDown = true;
                break;
            default:
                Debug.Assert(false, "Add DrillDirection here!");
                break;
        }
        //Debug.Log("DrillingToPosition() called");
        //Debug.Log(gameObject.transform.position);
        drillToPosition = true;
@@ -265,6 +331,17 @@
        drillOriginalPosition = gameObject.transform.position;
        //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
    }
    //private void DrillingToPositionAbort()
    //{
    //    IsDrilling = false;
    //    //Debug.Log("DrillingToPosition() called");
    //    //Debug.Log(gameObject.transform.position);
    //    drillToPosition = false;
    //    //drillTilePosition = null;
    //    //Debug.Log("drillTilePosition: " + drillTilePosition);
    //    drillOriginalPosition = gameObject.transform.position;
    //    //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
    //}
    //private void DrillLeftOrRight()
    //{