Assets/Scripts/Managers/MainMenuManager.cs
@@ -15,6 +15,13 @@ } public void StartGame() { SaveSystem.isGameLoaded = false; SoundManager.instance.ChangeMusic(SoundName.MusicHappy); SceneManager.LoadScene(startGameScene.name); } public void LoadGame() { SaveSystem.isGameLoaded = true; SoundManager.instance.ChangeMusic(SoundName.MusicHappy); SceneManager.LoadScene(startGameScene.name); }