miepzerino
2025-04-07 6b1abe7afb9350a7890f6b893f59f72a3988aaab
Assets/Scripts/Saving/SaveData.cs
@@ -1,6 +1,5 @@
using Assets.Scripts.Helpers;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -55,7 +54,7 @@
    public List<DestroyedTile> destroyedTiles;
    public FogOfWarData fogOfWarData;
    public List<SerializedChunkData> chunkData; // New field
    public SaveDataMap(List<Vector3Int> destroyedTiles, int seed, FogOfWarData fogOfWarData, Dictionary<Vector2Int, TileBase[]> chunkCache)
    public SaveDataMap(int seed, List<Vector3Int> destroyedTiles, Dictionary<Vector2Int, TileBase[]> chunkCache, FogOfWarData fogOfWarData)
    {
        this.seed = seed;
        this.destroyedTiles = new List<DestroyedTile>();