Assets/Scripts/Events/CharacterEvents.cs
@@ -1,3 +1,4 @@ using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -7,4 +8,5 @@ { public static UnityAction<GameObject, int> characterDamaged; public static UnityAction<GameObject, int> characterHealed; public static UnityAction<ContactPoint2D, DrillDirection> characterDrill; }