miepzerino
2023-12-22 6f2125d2cd1607b8fb70db652607adc84fd9346c
Assets/Scripts/PlayerController.cs
@@ -1,20 +1,34 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Collections;
using System.ComponentModel.Design;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : MonoBehaviour
{
    public float moveSpeed = 5f;
    public float maxFallSpeed = -20f;
    public float maxFallSpeedDamge = -10f;
    private float maxFallSpeedCurrent = 0f;
    Vector2 moveInput;
    Rigidbody2D rb;
    [NonSerialized]
    public Rigidbody2D rb;
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    [NonSerialized]
    public Damageable health;
    // Time it takes to drill
    public float drillingTime = 1f;
    private float timeSinceDrill = 0f;
    [SerializeField]
    private bool _isMoving;
@@ -24,7 +38,7 @@
        private set
        {
            _isMoving = value;
            animator.SetBool(AnimationStrings.Player.IsMoving, value);
            animator.SetBool(AnimationStrings.Player.isMoving, value);
        }
    }
@@ -36,8 +50,19 @@
        private set
        {
            _isFlying = value;
            animator.SetBool(AnimationStrings.Player.IsFlying, value);
            animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
            animator.SetBool(AnimationStrings.Player.isFlying, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
        }
    }
    [SerializeField]
    private bool _isDrilling;
    public bool IsDrilling
    {
        get { return _isDrilling; }
        set
        {
            _isDrilling = value;
            //animator.SetBool(AnimationStrings.Player.isDrilling, value);
        }
    }
@@ -56,24 +81,34 @@
        }
    }
    public bool CanMove
    {
        get
        {
            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
        }
    }
    private void Awake()
    {
        rb = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
    }
    // Start is called before the first frame update
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
        health = GetComponent<Damageable>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
            uiManager.GetComponent<GameManager>().GameLoaded();
            SaveData save = SaveSystem.LoadPlayer();
            health.MaxHealth = save.maxHealth;
            health.Health = save.health;
            transform.position = VectorHelper.ConvertToVector3(save.position);
            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
            SaveSystem.isGameLoaded = false;
        }
    }
    private void FixedUpdate()
@@ -104,19 +139,98 @@
                rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
            }
        }
        if (touchingDirections.IsGrounded)
        {
            if (maxFallSpeedCurrent < maxFallSpeedDamge)
            {
                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
                maxFallSpeedCurrent = 0;
            }
        }
        else if (IsFlying)
        {
            maxFallSpeedCurrent = rb.velocity.y;
        }
        else
        {
            if (maxFallSpeedCurrent > rb.velocity.y)
            {
                maxFallSpeedCurrent = rb.velocity.y;
            }
        }
        if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
        {
            //IsDrilling = true;
            Drill(DrillDirection.Down);
        }
        if (touchingDirections.IsGrounded && touchingDirections.IsAtWall && moveInput.x != 0 && !IsDrilling)
        {
            //IsDrilling = true;
            if (touchingDirections.IsAtWallLeft)
            {
                Drill(DrillDirection.Left);
            }
            else if (touchingDirections.IsAtWallRight)
            {
                Drill(DrillDirection.Right);
            }
        }
        if (IsDrilling)
        {
            if (timeSinceDrill > drillingTime)
            {
                IsDrilling = false;
                timeSinceDrill = 0;
            }
            else
            {
                timeSinceDrill += Time.deltaTime;
            }
        }
    }
    public void OnMove(InputAction.CallbackContext context)
    {
        moveInput = context.ReadValue<Vector2>();
        if (CanMove)
        {
            moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
            IsMoving = moveInput.x != 0;
        IsFlying = (moveInput.y != 0);
            IsFlying = (moveInput.y != 0);
        SetFacingDirection(moveInput);
            SetFacingDirection(moveInput);
        }
        else
        {
            IsMoving = false;
            IsFlying = false;
            moveInput = Vector2.zero;
        }
    }
    private void Drill(DrillDirection drillDirection)
    {
        IsDrilling = true;
        ContactPoint2D[] contactPoints = new ContactPoint2D[1];
        //rb.GetContacts(contactPoints);
        if (drillDirection == DrillDirection.Down)
        {
            touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
        } else if (drillDirection == DrillDirection.Left || drillDirection == DrillDirection.Right)
        {
            touchingDirections.wallHits[0].collider.GetContacts(contactPoints);
        }
        CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
    }
    //private void DrillLeftOrRight()
    //{
    //    ContactPoint2D[] contactPoints = new ContactPoint2D[1];
    //    touchingDirections.wallHits[0].collider.GetContacts(contactPoints);
    //    CharacterEvents.characterDrillLeftOrRight.Invoke(contactPoints[0]);
    //}
    private void SetFacingDirection(Vector2 moveInput)
    {
@@ -130,6 +244,16 @@
        }
    }
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
    }
    public void TakeFallDamage(int fallDamage)
    {
        TakeDamage(fallDamage);
    }
    //public void OnRun(InputAction.CallbackContext context)
    //{
    //    if (context.started) // Button pressed