| | |
| | | { |
| | | [SerializeField] |
| | | public SceneAsset startGameScene; |
| | | public LevelChanger levelChanger; |
| | | private void Start() |
| | | { |
| | | SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu); |
| | | } |
| | | public void StartGame() |
| | | { |
| | | SoundManager.instance.ChangeMusic(SoundName.MusicHappy); |
| | | SceneManager.LoadScene(startGameScene.name); |
| | | SaveSystem.isGameLoaded = false; |
| | | levelChanger.FadeToScene(startGameScene.name); |
| | | } |
| | | public void LoadGame() |
| | | { |
| | | SaveSystem.isGameLoaded = true; |
| | | levelChanger.FadeToScene(startGameScene.name); |
| | | } |
| | | |
| | | public void EndGame() |